Difference between revisions of "Freescape"
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Our freescape reimplementation aims to emulate the original one, with the following improvements: | Our freescape reimplementation aims to emulate the original one, with the following improvements: | ||
* Two | * Two renderers available: TinyGL using software in their original resolution (320x200) and OpenGL in arbitrary resolution and with anti-aliasing support (up to 16X). | ||
* Mouse and mouselook support for every game. For instance, the original Driller only had mouse support for Amiga and Atari, the rest of the releases allowed to use only keyboard or joystick. | * Mouse and mouselook support for every game. For instance, the original Driller only had mouse support for Amiga and Atari, the rest of the releases allowed to use only keyboard or joystick. | ||
* Faster framerate. The original games | * Faster framerate. The original games run at 10fps (or less) while our implementation aims to have around 60fps or more. In theory, this should not affect the gameplay but this is still an area of research. | ||
Optional features: | |||
* Support for high-quality pre-recorded sounds: the DOS releases uses PC speaker sounds, which will not sound exactly the same if they are emulated, so we included pre-recorded version from real hardware. The same will be available for other releases which do not feature sample sounds (C64, ZX Spectrum and AmstradCPC). | |||
* Restored music from different releases: most of [http://vgmpf.com/Wiki/index.php/Freescape_games|the Freescape game releases do not feature any music at all] (e.g. the DOS releases). Our implementation will allow, if the user owns more than one release, to replay the music from one release using other one. It will also allow to include restored music in the future. | |||
==External links== | ==External links== |
Revision as of 09:50, 8 November 2022
Freescape | ||
---|---|---|
Engine developer | neuromancer | |
Companies that used it | Incentive Software | |
Games that use it | 3D Construction Kit, 3D Construction Kit 2.0, Castle Master, Castle Master II: The Crypt, Dark Side, Driller, Total Eclipse, Total Eclipse II: The Sphinx Jinx | |
Date added to ScummVM | Not Added | |
First release containing it | None |
About
The original Freescape was one of the first 3D game engines, developed by Incentive Software for the game Driller in 1987 and following games, culminating in an easy to use game editor called 3D Construction Kit 2.0 in 1992, which was used to make a few amateur games.
ScummVM reimplementation
Our freescape reimplementation aims to emulate the original one, with the following improvements:
- Two renderers available: TinyGL using software in their original resolution (320x200) and OpenGL in arbitrary resolution and with anti-aliasing support (up to 16X).
- Mouse and mouselook support for every game. For instance, the original Driller only had mouse support for Amiga and Atari, the rest of the releases allowed to use only keyboard or joystick.
- Faster framerate. The original games run at 10fps (or less) while our implementation aims to have around 60fps or more. In theory, this should not affect the gameplay but this is still an area of research.
Optional features:
- Support for high-quality pre-recorded sounds: the DOS releases uses PC speaker sounds, which will not sound exactly the same if they are emulated, so we included pre-recorded version from real hardware. The same will be available for other releases which do not feature sample sounds (C64, ZX Spectrum and AmstradCPC).
- Restored music from different releases: most of Freescape game releases do not feature any music at all (e.g. the DOS releases). Our implementation will allow, if the user owns more than one release, to replay the music from one release using other one. It will also allow to include restored music in the future.