Difference between revisions of "AGIWiki/King's Quest"
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[[AGIWiki/King's Quest: Quest for the Crown|King's Quest]] was created by [[AGIWiki/Sierra On-Line|Sierra On-Line]] co-founder Roberta Williams in 1984. It follows the story of [[AGIWiki/King Graham|King Graham]], and later his children [[AGIWiki/King Alexander|Alexander]] and [[AGIWiki/Princess Rosella|Rosella]] in the fictional kingdom of Daventry. The first four games used the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI]] (and the last was 3D). | [[AGIWiki/King's Quest: Quest for the Crown|King's Quest]] was created by [[AGIWiki/Sierra On-Line|Sierra On-Line]] co-founder Roberta Williams in 1984. It follows the story of [[AGIWiki/King Graham|King Graham]], and later his children [[AGIWiki/King Alexander|Alexander]] and [[AGIWiki/Princess Rosella|Rosella]] in the fictional kingdom of Daventry. The first four games used the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI]] (and the last was 3D). | ||
==King's Quest | ==King's Quest Games that use the AGI engine== | ||
*[[AGIWiki/King's Quest: Quest for the Crown|King's Quest: Quest for the Crown]] | *[[AGIWiki/King's Quest: Quest for the Crown|King's Quest: Quest for the Crown]] | ||
*[[AGIWiki/King's Quest II: Romancing the Throne|King's Quest II: Romancing the Throne]] | *[[AGIWiki/King's Quest II: Romancing the Throne|King's Quest II: Romancing the Throne]] | ||
*[[AGIWiki/King's Quest III: To Heir Is Human|King's Quest III: To Heir Is Human]] | *[[AGIWiki/King's Quest III: To Heir Is Human|King's Quest III: To Heir Is Human]] | ||
*[[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]] | *[[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]] | ||
*King's Quest V: Absence Makes the Heart Go Yonder! | |||
*King's Quest VI: Heir Today, Gone Tomorrow | ==Related links== | ||
*King's Quest VII: The Princeless Bride | *[[King's Quest V|King's Quest V: Absence Makes the Heart Go Yonder!]] (SCI) | ||
*King's Quest: Mask of Eternity | *[[King's Quest VI|King's Quest VI: Heir Today, Gone Tomorrow]] (SCI) | ||
*[[King's Quest VII|King's Quest VII: The Princeless Bride]] (SCI) | |||
*[[King's Quest series|List of games in the King's Quest series]] (including King's Quest: Mask of Eternity, which uses a 3D engine) | |||
[[Category:AGIWiki/King's Quest]] | [[Category:AGIWiki/King's Quest]] |
Revision as of 19:39, 22 January 2014
King's Quest was created by Sierra On-Line co-founder Roberta Williams in 1984. It follows the story of King Graham, and later his children Alexander and Rosella in the fictional kingdom of Daventry. The first four games used the AGI system, further sequels used SCI (and the last was 3D).
King's Quest Games that use the AGI engine
- King's Quest: Quest for the Crown
- King's Quest II: Romancing the Throne
- King's Quest III: To Heir Is Human
- King's Quest IV: The Perils of Rosella
Related links
- King's Quest V: Absence Makes the Heart Go Yonder! (SCI)
- King's Quest VI: Heir Today, Gone Tomorrow (SCI)
- King's Quest VII: The Princeless Bride (SCI)
- List of games in the King's Quest series (including King's Quest: Mask of Eternity, which uses a 3D engine)