Difference between revisions of "Wintermute/Controls"

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This page lists known controls for most [[Wintermute Games]]. Those tables may be useful for building keymappings for those games. It also contains information on secrets, cheats and interesting unreachable code.
This page lists known controls for most [[Wintermute Games]]. Those tables may be useful for building keymappings for those games. It also contains information on secrets, secrets and interesting unreachable code.


= Standard controls =
= Standard controls =
Line 11: Line 11:
! Context || Key !! Action !! Comment
! Context || Key !! Action !! Comment
|-
|-
| All games || Left Click || Use / Take / Click / etc ||
| All games || Left click || Use / Take / Click / etc ||
|-
|-
| All games || Right Click || Look / Drop / Click / etc ||
| All games || Right click || Look / Drop / Click / etc ||
|-
|-
| All games || Enter || Ok ||
| All games || Enter || Ok ||
Line 71: Line 71:
|- style="background:white"
|- style="background:white"
| Standard || Standard controls listed in tables above
| Standard || Standard controls listed in tables above
|- style="background:green"
| Must have || It's impossible to complete game without this control
|- style="background:lightgreen"
|- style="background:lightgreen"
| Nice to have || Regular control that do something that can't be done with menus, onscreen buttons, etc
| Nice to have || Useful control that do something that can't be done with menus, onscreen buttons, etc
|- style="background:lightblue"
|- style="background:lightblue"
| Alias || Regular control that do something that can be done with menus, onscreen buttons, etc
| Alias || Useful control that do something that can be done with menus, onscreen buttons, etc
|- style="background:gold"
|- style="background:gold"
| Cheat || Secret controls for fun & profit
| Secret || Secret controls for fun & profit
|- style="background:pink"
|- style="background:pink"
| Debug || Secret controls useful for game debugging
| Debug || Secret controls useful for game debugging
|- style="background:grey"
| Disabled || Control mentioned in unreachable code, cannot be used without patching game
|}
|}


Line 100: Line 104:
! Context || Key !! Action !! Comment
! Context || Key !! Action !! Comment
|- style="background:white"
|- style="background:white"
| Anytime || Left Click || Use / Take / Click / etc || Standard
| Anytime || Left click || Use / Take / Click / etc || Standard
|- style="background:white"
|- style="background:white"
| Anytime || Right Click || Drop item || Standard
| Anytime || Right click || Drop item || Standard
|- style="background:gold"
|- style="background:gold"
| In main menu || F1 || Warp to cellar scene || Cheat
| In main menu || F1 || Warp to cellar scene || Secret
|- style="background:pink"
|- style="background:pink"
| Anytime || F2 || Print volume value || Debug
| Anytime || F2 || Print volume value || Debug
Line 124: Line 128:
| Anytime || Standard controls
| Anytime || Standard controls
|- style="background:gold"
|- style="background:gold"
| In main menu || Shift+A || Warp to testbed scene || Cheat
| In main menu || Shift+A || Warp to testbed scene || Secret
|}
|}


Line 219: Line 223:
| In game || F11 || Use alternative menu || Nice to have
| In game || F11 || Use alternative menu || Nice to have
|- style="background:gold"
|- style="background:gold"
| In game || Home || Warp to debug room || Cheat
| In game || Home || Warp to debug room || Secret
|}
|}


Line 267: Line 271:
| In phone || # || Phone button # || Alias
| In phone || # || Phone button # || Alias
|- style="background:gold"
|- style="background:gold"
| In game || Home || Warp to debug room || Cheat
| In game || Home || Warp to debug room || Secret
|}
 
=== [[Apeiron]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:green"
| In game || Space || Switch between game & blueprints view || Must have
|- style="background:gold"
| In game || N || Press N 5 times to obtain all disks and blueprints || Secret
|}
|}


Line 280: Line 298:
|}
|}


=== [[Bickadoodle]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Book of Gron Part One]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:gold"
| In game || Middle click || Use on door for a funny message || Secret
|}
=== [[Chivalry is NOT Dead]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Skip credits & start a new game || Nice to have
|}
=== [[Colors on Canvas]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|}
=== [[Dead City]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|}
=== [[DFAF Adventure]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| In game || L || Look At action || Alias
|- style="background:lightblue"
| In game || P || Pick Up action || Alias
|- style="background:lightblue"
| In game || T || Take action || Alias
|- style="background:lightblue"
| In game || U || Use action || Alias
|}
=== [[Dirty Split]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| In diary || Left / PgUp || Previous page || Alias
|- style="background:lightblue"
| In diary || Right / PgDn || Next page || Alias
|}
=== [[Dr. Bohus]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Dr. Doyle - Mystery Of The Cloche Hat]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without Enter key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Show hint icons || Nice to have
|}
There is also a built-in bebug window defined at data\interface\debugWindow\debugWindow.window, containing text input for chapter select, getting items, etc. It seems to be unreachable.
=== [[The Dreamcat Adventures]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| In game || L || Look At action || Alias
|- style="background:lightblue"
| In game || P || Pick Up action || Alias
|- style="background:lightblue"
| In game || T || Take action || Alias
|- style="background:lightblue"
| In game || U || Use action || Alias
|}
=== [[Des Reves Elastiques Avec Mille Insectes Nommes Georges]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|}
=== [[Dreamscape]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[The Driller Incident]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Everyday Grey]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|}
=== [[Finding Hope]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:grey"
| In game || F1 || Unlock something || Disabled, need cheatEnable == 1
|- style="background:grey"
| In game || Space || Skip current puzzle || Disabled, need cheatEnable == 1
|}
=== [[Four]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[FoxTail]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space / Middle click || Show hint icons || Nice to have
|- style="background:lightblue"
| In game || F2 || Save menu || Alias
|- style="background:lightblue"
| In game || F3 || Load menu || Alias
|- style="background:lightgreen"
| In game || F5 || Quick save || Nice to have
|- style="background:lightblue"
| In game || F6 || Set walking speed to Low || Alias
|- style="background:lightblue"
| In game || F7 || Set walking speed to Medium || Alias
|- style="background:lightblue"
| In game || F8 || Set walking speed to High || Alias
|- style="background:lightgreen"
| In game || F9 || Quick load || Nice to have
|- style="background:pink"
| In game || F10 || Cancel waiting || Debug
|- style="background:pink"
| In game || F11 || Toggle mouse grab mode || Debug
|- style="background:pink"
| In game || VK_ALT+F4 || Exit || Debug
|- style="background:lightblue"
| In game || Mouse wheel up || Scroll inventory up || Alias
|- style="background:lightblue"
| In game || Mouse wheel down || Scroll inventory down || Alias
|- style="background:lightblue"
| In books || Left / PgUp || Previous page || Alias
|- style="background:lightblue"
| In books || Right / PgDn || Next page || Alias
|- style="background:lightblue"
| Save menu || Down / Mouse wheel down || Scroll one item down || Alias
|- style="background:lightblue"
| Save menu || Up / Mouse wheel up || Scroll one item up || Alias
|- style="background:lightgreen"
| Save menu || PgUp || Previous page || Nice to have
|- style="background:lightgreen"
| Save menu || PgDn || Next page || Nice to have
|- style="background:lightgreen"
| Save menu || Home || Scroll to the beginning || Nice to have
|- style="background:lightgreen"
| Save menu || End || Scroll to the end || Nice to have
|- style="background:gold"
| In game || Ctrl+Alt+Shift+S || Set walking speed to Ultra Super Mega Fast (FoxTail 1.2.362.2047) || Secret
|- style="background:gold"
| In game || Z || Press Z 3 times to get all the books (FoxTail 1.2.362.2047) || Secret
|}
=== [[Framed]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Ghost in the Sheet]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Tab || Show hint icons for exits || Nice to have
|- style="background:lightblue"
| In game || F1 || Ability: Telekinesis || Alias
|- style="background:lightblue"
| In game || F2 || Ability: Push || Alias
|- style="background:lightblue"
| In game || F3 || Ability: Lightning || Alias
|- style="background:lightblue"
| In game || F4 || Ability: Light || Alias
|- style="background:lightblue"
| In game || F5 || Ability: Wind || Alias
|- style="background:lightblue"
| In game || F6 || Ability: Sound || Alias
|- style="background:lightblue"
| In game || F7 || Ability: Esence || Alias
|- style="background:lightblue"
| In game || F8 || Ability: Exorcist || Alias
|- style="background:gold"
| In game || Backspace || Skip minigame || Secret
|- style="background:pink"
| In game || F10 || Take screenshot || Debug
|}
=== [[The Golden Calf]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| In game || Space || Open inventory || Alias
|- style="background:gold"
| In game || Type rootfixc to warp to Cms_Group14 scene || Secret
|}
=== [[Hor]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[J.U.L.I.A.: Untold]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:grey"
| In game || F1 || Load level || Disabled, unreachable code
|- style="background:grey"
| In game || F2 || Load blueprint || Disabled, unreachable code
|- style="background:grey"
| In game || F6 || Save level || Disabled, unreachable code
|- style="background:grey"
| In game || F7 || Save  blueprint || Disabled, unreachable code
|- style="background:grey"
| In game || F10 || Unlimited tiles || Disabled, unreachable code
|- style="background:grey"
| In game || F12 || Perform data save || Disabled, unreachable code
|- style="background:grey"
| In game || F10 || Unlimited tiles || Disabled, unreachable code
|- style="background:grey"
| In game || 1 || Toggle blueprint exit 1 || Disabled, unreachable code
|- style="background:grey"
| In game || 2 || Toggle blueprint exit 2 || Disabled, unreachable code
|- style="background:grey"
| In game || 3 || Toggle blueprint exit 3 || Disabled, unreachable code
|- style="background:grey"
| In game || 4 || Toggle blueprint exit 4 || Disabled, unreachable code
|- style="background:grey"
| In game || 5 || Toggle blueprint exit 5 || Disabled, unreachable code
|- style="background:grey"
| In game || 6 || Toggle blueprint exit 6 || Disabled, unreachable code
|- style="background:grey"
| In game || 7 || Toggle blueprint exit 7 || Disabled, unreachable code
|- style="background:grey"
| In game || 8 || Toggle blueprint exit 8 || Disabled, unreachable code
|}
=== [[Project Lonely Robot]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Looky - The Adventure]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Show hint icons || Nice to have
|- style="background:lightblue"
| In game || Mouse wheel up || Scroll inventory up || Alias
|- style="background:lightblue"
| In game || Mouse wheel down || Scroll inventory down || Alias
|- style="background:pink"
| In game || F12 || Take screenshot || Debug
|}
=== [[Machu Mayu]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Mirage]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Monday Starts on Saturday]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| In game || Space || Open inventory || Alias
|}
=== [[Night Train]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[One]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:green"
| In game || Space || Open inventory || Must have
|}
=== [[One Helluva Day]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:green"
| In game || Down || Used in dumpbell puzzle || Must have
|- style="background:green"
| In game || Up || Used in dumpbell puzzle || Must have
|- style="background:green"
| In game || Shift || Used in dumpbell puzzle || Must have
|}
=== [[OpenQuest]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| In game || L || Look At action || Alias
|- style="background:lightblue"
| In game || P || Pick Up action || Alias
|- style="background:lightblue"
| In game || T || Take action || Alias
|- style="background:lightblue"
| In game || U || Use action || Alias
|}
=== [[Paintaria]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Skip cutscene || Nice to have
|}
=== [[Pigeons in the Park]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Skip credits & start a new game || Nice to have
|}
=== [[Project: Doom]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Project Joe]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightblue"
| Save menu || PgUp || Previous page || Alias
|- style="background:lightblue"
| Save menu || PgDn || Next page || Alias
|}
=== [[Rebecca Carlson Mystery 01 - Silent Footsteps]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Show hint icons || Nice to have
|}
=== [[1 1/2 Ritter: Auf der Suche nach der hinreissenden Herzelinde]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Backspace  || Skip cutscene || Nice to have
|- style="background:lightgreen"
| In game || Space || Show hint icons || Nice to have
|}
=== [[Rosemary]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Satan and Sons]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Sofia's Debt]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Space Invaders]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[The Ancient Mark - Episode 1]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[The Box]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|}
=== [[The Kite]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== [[Fairy Tales About Toshechka and Boshechka]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|- style="background:pink"
| In game || F9 || Take screenshot || Debug
|- style="background:gold"
| In game || giveall || Type giveall to get all items || Secret
|}
=== [[The Trader of Stories]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}
=== Wintermute Engine Technology Demo ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls
|- style="background:white"
| Save menu || Text input
|}


== Games with text input required ==
== Games with text input required ==
Line 308: Line 972:
| Anytime || Standard controls without F1 key
| Anytime || Standard controls without F1 key
|- style="background:gold"
|- style="background:gold"
| In game || F1 || Warp to Darklingroom_end scene || Cheat
| In game || F1 || Warp to Darklingroom_end scene || Secret
|- style="background:pink"
|- style="background:pink"
| In game || F3 || Take screenshot || Debug
| In game || F3 || Take screenshot || Debug
Line 315: Line 979:
== Games with text input required for savegame name/description only ==
== Games with text input required for savegame name/description only ==


=== Art of Murder: FBI Confidential ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:grey"
| In game || F1 || Show scene geometry || Disabled, need debg == True
|- style="background:grey"
| In game || 1 || Show chapter selection menu || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+1 || Hide chapter selection menu || Disabled, need debg == True
|- style="background:grey"
| In game || 2 || Show overlay || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+2 || Hide overlay || Disabled, need debg == True
|- style="background:grey"
| In game || 3 || Reload scene || Disabled, need debg == True
|- style="background:grey"
| In game || 4 || Print items list || Disabled, need debg == True
|- style="background:grey"
| In game || 5 || Game over || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+5 || Credits || Disabled, need debg == True
|- style="background:grey"
| In game || 6 || Select day mode || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+6 || Select night mode || Disabled, need debg == True
|- style="background:grey"
| In game || 7 || Show movie || Disabled, need debg == True
|- style="background:grey"
| In game || 9 || Turn music on || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+9 || Turn music off || Disabled, need debg == True
|- style="background:grey"
| In game || 0 || Exit || Disabled, need debg == True
|- style="background:grey"
| In game || C || Drop selected item || Disabled, need debg == True
|- style="background:grey"
| In game || H || Show superhint || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+H || Hide superhint || Disabled, need debg == True
|- style="background:grey"
| In game || L || Get leg item || Disabled, need debg == True
|- style="background:grey"
| In game || Shift+L || Drop leg item || Disabled, need debg == True
|- style="background:grey"
| In game || N || Unlock all phone numbers || Disabled, need debg == True
|- style="background:grey"
| In game || S || Send test in-game SMS || Disabled, need debg == True
|- style="background:grey"
| In game || U || Unload models || Disabled, need debg == True
|- style="background:grey"
| In game || X || Change light position X || Disabled, need debg == True
|- style="background:grey"
| In game || Y || Change light position Y || Disabled, need debg == True
|- style="background:grey"
| In game || Z || Change light position Z || Disabled, need debg == True
|- style="background:grey"
| In game || Up || Walk forward || Disabled, need debg == True && KEYBD_ENABLE
|- style="background:grey"
| In game || Down || Walk backward || Disabled, need debg == True && KEYBD_ENABLE
|- style="background:grey"
| In game || Left || Turn left || Disabled, need debg == True && KEYBD_ENABLE
|- style="background:grey"
| In game || Right || Turn right || Disabled, need debg == True && KEYBD_ENABLE
|}
=== Basis Octavus ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Up || Walk forward || Nice to have
|- style="background:lightgreen"
| In game || Down || Walk backward || Nice to have
|- style="background:lightgreen"
| In game || Left || Turn left || Nice to have
|- style="background:lightgreen"
| In game || Right || Turn right || Nice to have
|- style="background:pink"
| In game || F1 || Toggle scene geometry || Debug
|}
=== Dark Fall: Lost Souls ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|}
=== Lov Mamuta ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Up || Walk forward || Nice to have
|- style="background:lightgreen"
| In game || Down || Walk backward || Nice to have
|- style="background:lightgreen"
| In game || Left || Turn left || Nice to have
|- style="background:lightgreen"
| In game || Right || Turn right || Nice to have
|- style="background:pink"
| In game || F1 || Toggle scene geometry || Debug
|}
=== Mental Repairs Inc ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Show hint icons || Nice to have
|- style="background:lightblue"
| In game || F1 || Show help || Alias
|}
=== Palladion ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Space || Show hint icons || Nice to have
|- style="background:pink"
| In game || F12 || Take screenshot || Debug
|}
=== Wintermute 3D Characters Technology Demo ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Key !! Action !! Comment
|- style="background:white"
| Anytime || Standard controls without F1 key
|- style="background:white"
| Save menu || Text input
|- style="background:lightgreen"
| In game || Up || Walk forward || Nice to have
|- style="background:lightgreen"
| In game || Down || Walk backward || Nice to have
|- style="background:lightgreen"
| In game || Left || Turn left || Nice to have
|- style="background:lightgreen"
| In game || Right || Turn right || Nice to have
|- style="background:pink"
| In game || F1 || Toggle scene geometry || Debug
|}
== Games with text input required ==
== Games with text input required ==

Revision as of 00:12, 8 February 2020

This page lists known controls for most Wintermute Games. Those tables may be useful for building keymappings for those games. It also contains information on secrets, secrets and interesting unreachable code.

Standard controls

Standard in-game controls

Those controls are processed at all games scripts, except for Escape From The Mansion.

Context Key Action Comment
All games Left click Use / Take / Click / etc
All games Right click Look / Drop / Click / etc
All games Enter Ok
All games Esc Cancel
Some games Esc / F1 Open Menu Some games opens menu on Esc only.
Some games <Any key> Skip dialog line

Since "Open menu" action can always be done with Esc, there is no reason for additional remapping of separate F1 key.

It's hard to tell which games are actually have actions for <Any key> with reading & testing. Since tables below are generated semi-automatically, this information is not currently provided.

Text input engine-hardcoded controls

Context Key Action
Text input Left / Up Move caret one character left
Text input Right / Down Move caret one character right
Text input Home Move caret to string beginning
Text input End Move caret to string ending
Text input Ctrl+A Select all
Text input Shift+<Arrow> Move selection border to left/right
Text input Shift+<Home/End> Move selection border to home/end
Text input Backspace Remove one character before caret
Text input Delete Remove one character after caret or remove all selected text
Text input <Printable key> Add pressed character before caret

Additional engine-hardcoded controls

Context Key Action
Video playback Esc Stop video playback
Anytime Ctrl+D Attach debugger

Legend

Value Meaning
Standard Standard controls listed in tables above
Must have It's impossible to complete game without this control
Nice to have Useful control that do something that can't be done with menus, onscreen buttons, etc
Alias Useful control that do something that can be done with menus, onscreen buttons, etc
Secret Secret controls for fun & profit
Debug Secret controls useful for game debugging
Disabled Control mentioned in unreachable code, cannot be used without patching game

2D Games

Games without required text input

The Death of Erin Myers

Context Key Action Comment
Anytime Standard controls
Anytime End Make some font bigger Debug

Escape From The Mansion

Context Key Action Comment
Anytime Left click Use / Take / Click / etc Standard
Anytime Right click Drop item Standard
In main menu F1 Warp to cellar scene Secret
Anytime F2 Print volume value Debug

Hamlet

Context Key Action Comment
Anytime Standard controls without F1 key

K'NOSSOS

Context Key Action Comment
Anytime Standard controls
In main menu Shift+A Warp to testbed scene Secret

Kulivocko

Context Key Action Comment
Anytime Standard controls without F1 key
In game Space Show hint icons Nice to have

Oknytt

Context Key Action Comment
Anytime Standard controls without F1 key
In game Tab Open inventory Alias

Reversion: The Escape

Context Key Action Comment
Anytime Standard controls
In game I Open inventory Alias

Reversion: The Meeting

Context Key Action Comment
Anytime Standard controls
In game I Open inventory Alias
In game Mouse wheel up Scroll inventory up Alias
In game Mouse wheel down Scroll inventory down Alias

Space Madness

Context Key Action Comment
Anytime Standard controls

Games with text input required for savegame name/description only

Five Magical Amulets

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In diary Left / PgUp Previous page Alias
In diary Right / PgDn Next page Alias

Actual Destination

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Alimardan's Mischief

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Show hint icons Nice to have
In game F10 Use default menu Nice to have
In game F11 Use alternative menu Nice to have
In game Home Warp to debug room Secret

Alimardan Meets Merlin

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Show hint icons Nice to have
In game F10 Use default menu Nice to have
In game F11 Use alternative menu Nice to have
In phone Backspace Phone button Cancel Alias
In phone Down Phone button Down Alias
In phone Up Phone button Up Alias
In phone 0 Phone button 0 Alias
In phone 1 Phone button 1 Alias
In phone 2 Phone button 2 Alias
In phone 3 Phone button 3 Alias
In phone 4 Phone button 4 Alias
In phone 5 Phone button 5 Alias
In phone 6 Phone button 6 Alias
In phone 7 Phone button 7 Alias
In phone 8 Phone button 8 Alias
In phone 9 Phone button 9 Alias
In phone * Phone button * Alias
In phone # Phone button # Alias
In game Home Warp to debug room Secret

Apeiron

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Switch between game & blueprints view Must have
In game N Press N 5 times to obtain all disks and blueprints Secret

Boredom of Agustin Cordes

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Bickadoodle

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Book of Gron Part One

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Middle click Use on door for a funny message Secret

Chivalry is NOT Dead

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space Skip credits & start a new game Nice to have

Colors on Canvas

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input

Dead City

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input

DFAF Adventure

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game L Look At action Alias
In game P Pick Up action Alias
In game T Take action Alias
In game U Use action Alias

Dirty Split

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In diary Left / PgUp Previous page Alias
In diary Right / PgDn Next page Alias

Dr. Bohus

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Dr. Doyle - Mystery Of The Cloche Hat

Context Key Action Comment
Anytime Standard controls without Enter key
Save menu Text input
In game Space Show hint icons Nice to have

There is also a built-in bebug window defined at data\interface\debugWindow\debugWindow.window, containing text input for chapter select, getting items, etc. It seems to be unreachable.

The Dreamcat Adventures

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game L Look At action Alias
In game P Pick Up action Alias
In game T Take action Alias
In game U Use action Alias

Des Reves Elastiques Avec Mille Insectes Nommes Georges

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input

Dreamscape

Context Key Action Comment
Anytime Standard controls
Save menu Text input

The Driller Incident

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Everyday Grey

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input

Finding Hope

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game F1 Unlock something Disabled, need cheatEnable == 1
In game Space Skip current puzzle Disabled, need cheatEnable == 1

Four

Context Key Action Comment
Anytime Standard controls
Save menu Text input

FoxTail

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space / Middle click Show hint icons Nice to have
In game F2 Save menu Alias
In game F3 Load menu Alias
In game F5 Quick save Nice to have
In game F6 Set walking speed to Low Alias
In game F7 Set walking speed to Medium Alias
In game F8 Set walking speed to High Alias
In game F9 Quick load Nice to have
In game F10 Cancel waiting Debug
In game F11 Toggle mouse grab mode Debug
In game VK_ALT+F4 Exit Debug
In game Mouse wheel up Scroll inventory up Alias
In game Mouse wheel down Scroll inventory down Alias
In books Left / PgUp Previous page Alias
In books Right / PgDn Next page Alias
Save menu Down / Mouse wheel down Scroll one item down Alias
Save menu Up / Mouse wheel up Scroll one item up Alias
Save menu PgUp Previous page Nice to have
Save menu PgDn Next page Nice to have
Save menu Home Scroll to the beginning Nice to have
Save menu End Scroll to the end Nice to have
In game Ctrl+Alt+Shift+S Set walking speed to Ultra Super Mega Fast (FoxTail 1.2.362.2047) Secret
In game Z Press Z 3 times to get all the books (FoxTail 1.2.362.2047) Secret

Framed

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Ghost in the Sheet

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Tab Show hint icons for exits Nice to have
In game F1 Ability: Telekinesis Alias
In game F2 Ability: Push Alias
In game F3 Ability: Lightning Alias
In game F4 Ability: Light Alias
In game F5 Ability: Wind Alias
In game F6 Ability: Sound Alias
In game F7 Ability: Esence Alias
In game F8 Ability: Exorcist Alias
In game Backspace Skip minigame Secret
In game F10 Take screenshot Debug

The Golden Calf

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Open inventory Alias
In game Type rootfixc to warp to Cms_Group14 scene Secret

Hor

Context Key Action Comment
Anytime Standard controls
Save menu Text input

J.U.L.I.A.: Untold

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game F1 Load level Disabled, unreachable code
In game F2 Load blueprint Disabled, unreachable code
In game F6 Save level Disabled, unreachable code
In game F7 Save blueprint Disabled, unreachable code
In game F10 Unlimited tiles Disabled, unreachable code
In game F12 Perform data save Disabled, unreachable code
In game F10 Unlimited tiles Disabled, unreachable code
In game 1 Toggle blueprint exit 1 Disabled, unreachable code
In game 2 Toggle blueprint exit 2 Disabled, unreachable code
In game 3 Toggle blueprint exit 3 Disabled, unreachable code
In game 4 Toggle blueprint exit 4 Disabled, unreachable code
In game 5 Toggle blueprint exit 5 Disabled, unreachable code
In game 6 Toggle blueprint exit 6 Disabled, unreachable code
In game 7 Toggle blueprint exit 7 Disabled, unreachable code
In game 8 Toggle blueprint exit 8 Disabled, unreachable code

Project Lonely Robot

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Looky - The Adventure

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space Show hint icons Nice to have
In game Mouse wheel up Scroll inventory up Alias
In game Mouse wheel down Scroll inventory down Alias
In game F12 Take screenshot Debug

Machu Mayu

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Mirage

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Monday Starts on Saturday

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space Open inventory Alias

Night Train

Context Key Action Comment
Anytime Standard controls
Save menu Text input

One

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Open inventory Must have

One Helluva Day

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Down Used in dumpbell puzzle Must have
In game Up Used in dumpbell puzzle Must have
In game Shift Used in dumpbell puzzle Must have

OpenQuest

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game L Look At action Alias
In game P Pick Up action Alias
In game T Take action Alias
In game U Use action Alias

Paintaria

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Skip cutscene Nice to have

Pigeons in the Park

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space Skip credits & start a new game Nice to have

Project: Doom

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Project Joe

Context Key Action Comment
Anytime Standard controls
Save menu Text input
Save menu PgUp Previous page Alias
Save menu PgDn Next page Alias

Rebecca Carlson Mystery 01 - Silent Footsteps

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Space Show hint icons Nice to have

1 1/2 Ritter: Auf der Suche nach der hinreissenden Herzelinde

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game Backspace Skip cutscene Nice to have
In game Space Show hint icons Nice to have

Rosemary

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Satan and Sons

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Sofia's Debt

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Space Invaders

Context Key Action Comment
Anytime Standard controls
Save menu Text input

The Ancient Mark - Episode 1

Context Key Action Comment
Anytime Standard controls
Save menu Text input

The Box

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input

The Kite

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Fairy Tales About Toshechka and Boshechka

Context Key Action Comment
Anytime Standard controls
Save menu Text input
In game F9 Take screenshot Debug
In game giveall Type giveall to get all items Secret

The Trader of Stories

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Wintermute Engine Technology Demo

Context Key Action Comment
Anytime Standard controls
Save menu Text input

Games with text input required

2.5D Games

Games without required text input

On the Tracks of Dinosaurs

Context Key Action Comment
Anytime Standard controls without F1 key
In game X Show hint icons on exits Nice to have
In game I Open inventory Alias
In game M Open map Alias

The Lost Crown - A Ghost-Hunting Adventure

Context Key Action Comment
Anytime Standard controls without F1 key
In game F1 Warp to Darklingroom_end scene Secret
In game F3 Take screenshot Debug

Games with text input required for savegame name/description only

Art of Murder: FBI Confidential

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game F1 Show scene geometry Disabled, need debg == True
In game 1 Show chapter selection menu Disabled, need debg == True
In game Shift+1 Hide chapter selection menu Disabled, need debg == True
In game 2 Show overlay Disabled, need debg == True
In game Shift+2 Hide overlay Disabled, need debg == True
In game 3 Reload scene Disabled, need debg == True
In game 4 Print items list Disabled, need debg == True
In game 5 Game over Disabled, need debg == True
In game Shift+5 Credits Disabled, need debg == True
In game 6 Select day mode Disabled, need debg == True
In game Shift+6 Select night mode Disabled, need debg == True
In game 7 Show movie Disabled, need debg == True
In game 9 Turn music on Disabled, need debg == True
In game Shift+9 Turn music off Disabled, need debg == True
In game 0 Exit Disabled, need debg == True
In game C Drop selected item Disabled, need debg == True
In game H Show superhint Disabled, need debg == True
In game Shift+H Hide superhint Disabled, need debg == True
In game L Get leg item Disabled, need debg == True
In game Shift+L Drop leg item Disabled, need debg == True
In game N Unlock all phone numbers Disabled, need debg == True
In game S Send test in-game SMS Disabled, need debg == True
In game U Unload models Disabled, need debg == True
In game X Change light position X Disabled, need debg == True
In game Y Change light position Y Disabled, need debg == True
In game Z Change light position Z Disabled, need debg == True
In game Up Walk forward Disabled, need debg == True && KEYBD_ENABLE
In game Down Walk backward Disabled, need debg == True && KEYBD_ENABLE
In game Left Turn left Disabled, need debg == True && KEYBD_ENABLE
In game Right Turn right Disabled, need debg == True && KEYBD_ENABLE

Basis Octavus

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Up Walk forward Nice to have
In game Down Walk backward Nice to have
In game Left Turn left Nice to have
In game Right Turn right Nice to have
In game F1 Toggle scene geometry Debug

Dark Fall: Lost Souls

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input

Lov Mamuta

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Up Walk forward Nice to have
In game Down Walk backward Nice to have
In game Left Turn left Nice to have
In game Right Turn right Nice to have
In game F1 Toggle scene geometry Debug

Mental Repairs Inc

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space Show hint icons Nice to have
In game F1 Show help Alias

Palladion

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Space Show hint icons Nice to have
In game F12 Take screenshot Debug

Wintermute 3D Characters Technology Demo

Context Key Action Comment
Anytime Standard controls without F1 key
Save menu Text input
In game Up Walk forward Nice to have
In game Down Walk backward Nice to have
In game Left Turn left Nice to have
In game Right Turn right Nice to have
In game F1 Toggle scene geometry Debug

Games with text input required