Difference between revisions of "AGIWiki/shake.screen"
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The following code will shake the screen five times whenever the player enters this room: | The following code will shake the screen five times whenever the player enters this room: | ||
< | <source lang="cpp"> | ||
#include "defines.txt" | #include "defines.txt" | ||
Line 46: | Line 46: | ||
shake.screen(5); | shake.screen(5); | ||
} | } | ||
</ | </source> | ||
== Technical Information == | == Technical Information == |
Revision as of 20:54, 11 May 2016
The shake.screen command shakes the screen a specified number of times.
Syntax
shake.screen(byt shakeCount);
Remarks
The screen is shaken shakeCount
times. The screen is "shaken" by moving the entire screen image around on the monitor to give a violent tremor effect.
Do not use a value of 0, as this causes the screen to shake indefinitely, and never returns control back to the interpreter.
AGIPAL
Note: although shaking the screen 100 or more times is not recommended (because the screen will shake for a long time), it should be noted that the shake.screen
command is altered if you are using AGIPAL so that any value between 100 and 109 changes the game's palette instead of shaking the screen.
Parameters
shakeCount
: a number, 0-255, specifying how many times to shake the screen
Possible errors
- Some interpreters, such as NAGI, do not support the
shake.screen
command and will do nothing if the command is issue. It is safe to issue the command on these interpreters, but it will be ignored. - Specifying a value of 0 for
shakeCount
appears to make the screen shake forever.
Examples
The following code will shake the screen five times whenever the player enters this room:
#include "defines.txt"
if (new_room)
{
load.pic(room_no);
draw.pic(room_no);
discard.pic(room_no);
draw(ego);
show.pic();
shake.screen(5);
}
Technical Information
Required interpreter version | Available in all AGI versions |
Bytecode value | 110 (0x6E hex) |