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  • ...ctions, engine developers decide what happens when the action is executed. There are two options (hybrids are possible): ...expects. That's easy to do. Just declare the keymap and it's done. However there are issues with this approach. A user who changes the default binding for a
    7 KB (1,034 words) - 13:10, 6 March 2022
  • There are a number of standard data types defined in <tt>src/include/gfx_system.h ;gfx_rects_overlap(rect_a, rect_b) : A predicate to test whether there exists a pixel in the area described by <tt>rect_a</tt> which is contained
    9 KB (1,562 words) - 16:06, 20 January 2009
  • ...reached. In that case the path goes to the near point <i>t'</i>, and stops there. The start point <i>s</i> is also inside a barred access polygon. This is a ...ay exit this polygon. As any two polygons cannot intersect it follows that there can only be one such polygon. With more than one contained access polygon n
    9 KB (1,633 words) - 03:09, 23 January 2011
  • As part of GSoC'20, there is new structure for plugins: detection code is now included in the main ex ..._OBJS</tt> from each of engine module files, regardless of which engine is being enabled or not.
    11 KB (1,735 words) - 18:43, 19 October 2020
  • * AGIWiki is back. It's being restored from remnants of an old HTML-dump and [https://archive.org archive * It's 2010s and there's still new games coming from AGI-front, [[AGIWiki/Ultimate AGI Fangame|Ult
    4 KB (621 words) - 16:14, 23 February 2022
  • There are no real SCI0 translations. This is because this interpreter does not co |0.024||[[Space Quest III]] [Macintosh]||1.1 / 0.016||1991-05-13 there has to be at least another mac version
    37 KB (4,733 words) - 14:02, 15 May 2022
  • ...six. Given that setting up these files properly could be error prone, not being able to detect missing files would be a problem. There is a Mac floppy version of HOYLE5 but currently not much is known about it.
    7 KB (1,119 words) - 16:15, 22 May 2022
  • Also, there are some efficency issues: If we search through the full list of file name ...bstResFileNameTable</code>, one quickly notices that almost all entries in there really map a gameid to either a full fixed file name (usually for mac versi
    14 KB (2,365 words) - 21:05, 8 April 2006
  • |1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statu
    49 KB (7,325 words) - 21:08, 17 November 2022
  • There are two major problems with it: It does not honor the <tt>#pragma pack()</tt> directive and there is a store layout bug for packed structs.
    4 KB (731 words) - 13:53, 6 November 2007
  • * In the endgame when you first meet General Teal (scene 3400), there is a large ring around the room that you briefly appear behind when you fir ...eker's subtitles on-screen (over the COM) come up distorted, with the text being stretched vertically with blank lines. Strangerke has suggested that this m
    3 KB (550 words) - 09:55, 27 June 2023
  • ...ey're all out of print, so I don't think they should be removed, otherwise there's no point in having a Lucasarts section --[[User:Md5|Md5]] 12:11, 27 Novem ...uble; all the links are defunct and the main store page mentions the store being offline at least till July 4th 2020 due to the COVID-19 crisis -- [[User:Pr
    1 KB (241 words) - 07:35, 25 April 2020
  • ...line should start about 0.51 seconds into the track. As of ScummVM 2.6.0, there is a "Playback Adjust" slider in the game options that allows you to adjust While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. T
    11 KB (1,753 words) - 18:49, 28 June 2023
  • ...dents achieved, two students failed. In their case, our mentors agree that there wasn't anything more we could do. Their involvement was minimal from the st ...Through a friendly atmosphere we hope to minimize the risk of any student being "afraid" to report problems they might have. On the other hand, we will mak
    12 KB (1,902 words) - 22:05, 10 March 2008
  • There are three different endings depending on how many jokes are collected. There are 22 jokes in total. It was originally developed in Flash. It is being converted to use the [[Wintermute]] engine during the "Coding for COVID" ch
    1 KB (197 words) - 19:28, 26 January 2024
  • .... To decrypt just XOR each byte with a key. According to the ScummVM code, there are 3 keys in use: 0x00, 0xFF and 0x69. DOTT uses 0x69. num hotspots : 16le (usually one for each IMnn, but there is one even
    13 KB (1,952 words) - 11:42, 11 April 2011
  • ...ons, kiosks and even a few television commercials.</p><p>The code name was being considered as the official name for the product. cubes. It was decided there was too much work to do in Trout once it
    23 KB (3,072 words) - 16:26, 3 June 2024
  • * Scene 2320: After being told to look for the Explorer I was able to construct the arms for the dolp ...ain, and so on. Whilst this would handle the majority of the save process, there is one remaining issue, that of pointer handling.
    4 KB (664 words) - 12:51, 16 March 2016
  • ...' Backup of the original picture before optimization should be kept, since there's a chance that optimized picture will be faulty and can't be imported into View editor was being developed but never released.
    3 KB (440 words) - 18:57, 28 January 2015
  • ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,
    16 KB (2,579 words) - 06:54, 22 March 2012

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