14 February 2016
Other Games: Our Future Wars changes are limited to CD, thus only list CD version as testing required.
Other Games: Remove date when everything is unknown. We only want the revision, but if that's missign a date is beter than nothing.m
Sierra AGI Games: Style fixes.m
Other Games: Add more information about test results from forum.
Testing Guidelines: Clarify symbols for new games and multi path games.
Reintroduct our old markings for multi path/new games which require more testing.
Other Games: use game version style consistent with older testing pages
Other Games: Add DW CD/DOS/German test results from Vorph.
Other Games: new games require two passes, reflect that by proper color
6 February 2016
Testing Guidelines: Clarify that stable builds should only be used after we branched. (this needs to get more user friendly in the future...)
Testing Guidelines: Mention that stable builds are suppoed to be used for release testing.
24 January 2016
1 January 2016
So what are the obligations if I want to use ScummVM to release my commercial game?: clarify that this section reflects individual views
18 February 2015
ScummVM Projects: Add small task description about updating the iOS port of ScummVM.
7 August 2014
Binaries: Mention need to pass "--disable-debug" to configure when building release binaries.
3 March 2014
22 January 2014
8 December 2013
26 November 2013
Example: Add (untested) configure.engine exaple file
Steps: Update section on steps required for adding a new engine
17 November 2013
User Manual/Appendix: Tools
create_sjisfnt: Make clear what the output filename should be.
User Manual/Appendix: Tools
create_sjisfnt: Our custom SJIS font works for all FM-Towns/PC-98/PC-Engine games
Alternatives: our custom SJIS font can be used for PC-Engine fonts too
Alternatives: our custom SJIS font file can be used for SCUMM games too
3 November 2013
Make clear that no audio device (i.e. MIDI) initialization should be done in the constructor either
7 August 2013
File name conventions: Be a bit more descriptive on when to use <gameid> over <targetid> in save files.
5 July 2013
Known Issues: Add issue about position of the recorder GUI.
Known Issues: Explain GUI on playback issue a bit.m
Known Issues: Add some findings while playing around with the recorder.
Create a known issues section.m
24 April 2013
Summer of Code Applications: Small lang fixes.m
Summer of Code Applications: Explain the general application layout in more detail.
Add two things you can tell us about you.m
Summer of Code Applications: Add some explanation of the purpose of the application.
22 April 2013
11 January 2013
Eye of the Beholder: Update extracted EoB file list a bit more. So far we only know of extracted version with *.ELO script files, but better safe than sorry...
8 January 2013
Eye of the Beholder: Add some info for versions with EYE.PAK.
Eye of the Beholder: Add *.INF files for EoB 1 extracted.
22 December 2012
Eye of the Beholder II: The Legend of Darkmoon: None of the versions we know needs any PAK files (or even includes real PAK files).
30 November 2012
Eye of the Beholder
Eye of the Beholder II: The Legend of Darkmoon
Move EoB to complete engines in the latest unstable version.
Eye of the Beholder: Update file list for alternative version.
Eye of the Beholder II: The Legend of Darkmoon: Remove one unnecessary file.m
29 November 2012
12 August 2012
21 July 2012
Advanced Engine Features
Loading/Saving during run time: Update saveGameState prototype. (Was changed with 477d6233c3672d9a60cceea3570bc775df3d9253)
5 June 2012
General: TIny update to kyra.dat links, sadly the automatically generated link to the 1.4.1 one doesn't work because StableTag uses "-" instead of ".".
26 April 2012
Steps: Fix the engine inclusion part, now engines/plugins_table.h needs to be adapted instead of base/plugins.cpp, this step looks like it has been removed by accident
13 April 2012
Example: engines/quux/quux.cpp: Engine::init has been removed some time ago, update one comment in the QuuxEngine constructor accordingly.