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  • #REDIRECT [[AGI/Specifications/Data]]
    37 bytes (4 words) - 16:44, 6 January 2007
  • #REDIRECT [[AGI/Specifications/Data]]
    37 bytes (4 words) - 16:35, 6 January 2007
  • =Standard data types= There are a number of standard data types defined in <tt>src/include/gfx_system.h</tt> which are used all over
    9 KB (1,562 words) - 16:06, 20 January 2009
  • The MIDI data fed to iMUSE can contain (and to some extent needs) some special SysEx comm ...the following descriptions, each line corresponds to one or more bytes of data.
    7 KB (967 words) - 01:46, 3 September 2010
  • 23 bytes (2 words) - 22:18, 28 December 2011
  • [[File:Data_Flow_Diagram.png|thumb|200px|Data Flow Diagram]] Client reads data from socket, and only reads more data from socket when stream gets empty.
    4 KB (646 words) - 10:28, 9 August 2016
  • =Other game data= ...the prefix "fore". If "forest" comes immediately after "forearm", then the data for "forest" will specify that it will start with the first four characters
    6 KB (993 words) - 22:04, 30 November 2011

Page text matches

  • # R that it should be copied as raw data. There are probably files that should M PP Disk 1:PP Data:JMP PP Resources
    37 KB (7,620 words) - 01:19, 18 March 2013
  • RESOURCES 1407 (Animation data) RESOURCES 1406 (Animation data)
    44 KB (3,411 words) - 20:05, 7 May 2007
  • RESOURCES 296 (Animation data) Boar Castle animation RESOURCES 305 (Animation data) Torches & Mud bubbles
    52 KB (3,953 words) - 20:04, 7 May 2007
  • == Scumm 6 data format == ...ms. Later games came on CD and all data was grouped into 2 files. The main data file is merely a big bunch of room files put together. The second file is a
    13 KB (1,952 words) - 11:42, 11 April 2011
  • ...o [http://audacity.sourceforge.net/ Audacity] using raw 8-bit signed audio data import and played them and they sounded alright). ...EPSNAR.H32, ELECGTR1.H32, SLAPBAS1.H32, STRSECT1.H32) in addition to other data.
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...ical functions. In version 0.xxx of the interpreter, Sierra split the game data into nine different types of information: *''script data'' : SCI scripts and local data
    10 KB (1,517 words) - 04:06, 31 January 2009
  • ...d, for dumping structures from memory of a target process and for changing data in memory on the fly. Works for newer binaries of games (32bit and Windows When dealing with data, you'll frequently see cases like
    38 KB (6,771 words) - 22:42, 29 March 2024
  • different data types is independent (for example, there can be a ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...nt method of sound generation than the IBM compatibles of today. The sound data was stored to make it easy to send to the Junior's sound generators. This f ...a fourth option, which borrows the frequency of the third pure voice. The data stored in the AGI games is designed to be sent to these four voices.
    26 KB (3,644 words) - 16:44, 18 June 2011
  • Still, we need to access files: we have to find and load the game data, GUI themes, save states, config files and more (and also have to store sav ...still many parts of ScummVM which try to work with "paths" to access file data.
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...till contain MIDI data, but the wave data is appended at the end. The MIDI data is an approximation of the sound effect for hardware that can’t play digi :Wave devices play digital sound data. They could be used in conjunction with one of the above devices to add spe
    25 KB (4,101 words) - 18:31, 2 May 2010
  • ...is called the “heap”. The interpreter also sets aside a room.0 portion for data that is shared between rooms. * Room.0 Data
    18 KB (3,014 words) - 15:05, 25 October 2018
  • =Standard data types= There are a number of standard data types defined in <tt>src/include/gfx_system.h</tt> which are used all over
    9 KB (1,562 words) - 16:06, 20 January 2009
  • ==Data Files== Working with data files from SCI32 Macintosh CDs is difficult. Some of these difficulties are
    7 KB (1,119 words) - 16:15, 22 May 2022
  • ...Next as compression is the default activity. If you are compressing Touche data files, you need to select advanced mode and then compress_touche, as the to ...know it already. For some games this is obvious as there only is a single data file. For games that ship on multiple disks, select the first disk on this
    24 KB (3,966 words) - 10:39, 10 September 2023
  • ...ifferent architectures, so take into account byte ordering when reading in data from game files: ** The absolute worst way to read data is read a block and try to cast it directly to a structure pointer. This is
    8 KB (1,434 words) - 19:33, 7 May 2015
  • ...he big difference is that in V1 and V2, the font is not stored in the game data files, but rather is hardcoded into the executable. After this header the character data starts. Every character in the charset takes up exactly 8 bytes, representi
    6 KB (853 words) - 14:32, 7 December 2023
  • Note: Except when noted otherwise, 16 bit data is stored in little endian format (i.e. the value has the least significant ===Cel data===
    15 KB (2,356 words) - 02:57, 23 January 2011
  • line information for each pixel in a 160x168 byte buffer. The color data for each pixel is held in the byte's lower 4 bits and the priority/control line data is held in the upper
    101 KB (10,869 words) - 08:46, 18 July 2007
  • ...utable combined with a "resource" folder containing plug-ins and the title data segments. ===The game data segments===
    6 KB (909 words) - 02:09, 23 September 2022
  • image=https://www.scummvm.org/data/screenshots/bladerunner/bladerunner/bladerunner_win_en_1_1.jpg| ===Required data files===
    48 KB (7,717 words) - 10:18, 27 June 2023
  • increased size of the games and therefore added data compression to this version (there are a few differences in the way the data is
    17 KB (2,922 words) - 07:35, 6 March 2017
  • The first byte in an SAGA_RLE1 encoded data stream is a guaranteed to be a RLE marker. (mark_byte). The end of one mark |BYTE||data[ mark_byte & 0x3F ]||Uncompressed data
    3 KB (449 words) - 17:52, 18 July 2007
  • ...he locations of the LOGIC files. For a brief introduction to the different data types, see [[AGI/Specifications/Overview | section General AGI overview]]. ...cuments written by me, the AGI data called LOGIC, PICTURE, VIEW, and SOUND data are referred to by me as files even though they are part of a single VOL fi
    9 KB (1,474 words) - 02:58, 23 January 2011
  • image=https://www.scummvm.org/data/screenshots/gob/gob3/gob3_dos_en_1_4.jpg| ===Required data files ===
    3 KB (492 words) - 17:03, 23 August 2023
  • ...* 2.3 [[AGI/Specifications/Overview#Logic|LOGIC, PICTURE, SOUND, and VIEW data files]] * 3.7 [[AGI/Specifications/Internals#Encryption|Encrypted AGI data]]
    6 KB (627 words) - 22:22, 11 March 2017
  • ...umber of arguments. The special code 0xFF says that the end of the picture data has been reached. All other values are used by the various drawing actions Function: Draw short relative lines. By relative we mean that the data gives displacements which are relative from the current location. The first
    22 KB (3,365 words) - 02:59, 23 January 2011
  • MIDI data variable ...sic playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the
    7 KB (1,045 words) - 01:48, 3 September 2010
  • [[File:Data_Flow_Diagram.png|thumb|200px|Data Flow Diagram]] Client reads data from socket, and only reads more data from socket when stream gets empty.
    4 KB (646 words) - 10:28, 9 August 2016
  • ...and is primarily used for temporary space in a routine, as well as passing data from one routine to another. Note that the stack space is used bottom-up by ...s own data, the PID method is used externally by objects to read/write the data fields of other objects. The PID method is also used to call methods in an
    26 KB (4,135 words) - 09:03, 6 February 2022
  • image=https://www.scummvm.org/data/screenshots/scumm/ft/ft_dos_en_1_6.jpg| ...A DOS version with high-resolution assets laid over the original V7 script data).
    7 KB (1,092 words) - 09:18, 21 January 2024
  • ...nt aspects of the implementation. In Section ''Data types'' we discuss the data types we used. Section ''Basic geometry'' has some details on basic geometr ==Data types==
    12 KB (2,203 words) - 10:32, 30 January 2009
  • ...e philosophy is still in use and you can see SCUMM design decisions in the data files of the later LucasArts games such as [[Grim Fandango]]. ...ric engine that would play any graphic adventure game, if given the proper data files; this would let them concentrate on the game design, rather than the
    7 KB (1,074 words) - 05:25, 24 March 2022
  • Text_2023 = VMD Data no more supported Text_2049 = The version %d of TAC data bloc (USD) is not supported
    44 KB (5,628 words) - 14:49, 10 June 2023
  • ...umber of arguments. The special code 0xFF says that the end of the picture data has been reached. All other values are used by the various drawing actions ''Function:'' Draw short relative lines. By relative we mean that the data gives displacements which are relative from the current location. The first
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...rces it has available to it. This means it can be very hard to extract the data on a non-Mac system. = Extracting the Full Game Data =
    3 KB (491 words) - 01:44, 25 August 2021
  • <tr><th>Location</th><th>Format</th><th>Data</th></tr> <tr><th>Location</th><th>Format</th><th>Data</th></tr>
    6 KB (1,136 words) - 14:56, 18 November 2021
  • image=https://www.scummvm.org/data/screenshots/scumm/tentacle/tentacle_dos_en_1_2.jpg| ...OS CD version with high-resolution assets laid over the original V6 script data.
    11 KB (1,676 words) - 16:58, 27 June 2023
  • To read in the data, the following pseudo-code can be used: Class data (3 bytes)
    11 KB (1,612 words) - 13:32, 16 November 2021
  • box data is stored as rtMatrix resource #2 ...the room. Then for each box a record of the following format follows (all data little endian):
    3 KB (386 words) - 13:33, 16 November 2021
  • ...tainer of subsections. Each section is contained entirely in one segment (data file), so disc swaps always transfer out of a section. ...e is dispatched, it always has a source, a target, possibly a single-value data payload, and propagation flags. There are 3 important propagation flags:
    5 KB (866 words) - 18:38, 31 October 2022
  • ...n screen is called a Draw Data set. The GUI Engine loads all the different data sets for a given widget and takes care of rendering it into the screen base ...tton's idle state, drawing data for when the button is hovered and drawing data for when the button is pressed.
    9 KB (1,566 words) - 12:45, 16 March 2023
  • image=https://www.scummvm.org/data/screenshots/sci/kq1sci/kq1sci_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    3 KB (478 words) - 09:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/qfg1vga/qfg1vga_dos_en_1_4.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    4 KB (584 words) - 12:01, 27 June 2023
  • ...dware :) The picture in encoded in vertical stripes of 8 pixels width. The data start with an offset table followed by each encoded stripe. It seems that t data
    5 KB (767 words) - 12:56, 10 November 2009
  • image=https://scummvm.org/data/screenshots/sci/lsl1sci/lsl1sci_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    3 KB (545 words) - 12:20, 27 June 2023
  • dists/engine-data/drascula.dat dists/engine-data/hugo.dat
    10 KB (1,675 words) - 06:26, 27 July 2020
  • image=https://www.scummvm.org/data/screenshots/stark/tlj/tlj_win_en_1_3.jpg| ===Required data files===
    9 KB (1,454 words) - 06:30, 4 September 2023
  • Chunk0 Holds RGB palette data for the first 8 colors (R0, G0, B0, R1, G1, B1, R2, G2, B2, ...) Chunk2 Holds RGB palette data for the second 8 colors (R8, G8, B8, R9, G9, B9, R10, G10, B10, ...)
    4 KB (638 words) - 16:25, 6 January 2009
  • image=https://www.scummvm.org/data/screenshots/freescape/driller/driller_dos_en_2_1.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    11 KB (1,809 words) - 19:10, 13 March 2024
  • === Generate Translations Data file outside of ScummVM code repository === ...ool and all the po translations files you want to include in the generated data into the same directory and run the following command on the command line:
    12 KB (2,000 words) - 00:31, 26 March 2021
  • image=https://www.scummvm.org/data/screenshots/mtropolis/obsidian/obsidian_win_en_1_1.jpg| ===Required data files===
    3 KB (465 words) - 03:49, 21 March 2024
  • This data type refers to an array of numbers and a matching array of text entries tha ...numbers that correspond to entries in the WORDS.TOK file. The words number data array is used internally by the interpreter when the said command is proces
    2 KB (271 words) - 19:50, 21 April 2013
  • # If the engine uses a data file, make sure it is added to the list of files to distribute: ## Add it to ''DIST_FILES_LIST'' in ''dists/engine-data/engine_data.mk''
    5 KB (844 words) - 20:04, 31 March 2024
  • ...ed in the chunk, and the length of the chunk. The rest of the chunk can be data of any type and may contain child chunks. ...child chunks follow a header that may be zero or more bytes long, with no data between them.
    1 KB (241 words) - 01:29, 31 March 2009
  • ...CI attempts to store savegames portably; for this reason, most of the game data is saved as plain text, while the graphics are written to png<ref>Portable ;state : This is the main save file. It contains huge amounts of text data, which are an almost-complete replication of the game internal state_t stru
    4 KB (717 words) - 15:00, 20 January 2009
  • === Cel data === The image data for each cel is stored using Run-Length Encoding (RLE) compression. This me
    9 KB (1,585 words) - 11:11, 1 February 2015
  • Each section may be mapped to a segment, and each segment corresponds to one data file. The startup segment contains all headers and mapping information for ...all message passing and consumption. A message has a target and a simple data payload, and 3 major flags (immediate, cascade, and relay).
    12 KB (2,026 words) - 19:20, 7 June 2022
  • image=https://www.scummvm.org/data/screenshots/sci/pq1sci/pq1sci_dos_en_1_2.jpg| ===Required data files - SCI===
    4 KB (563 words) - 12:11, 27 June 2023
  • === Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    6 KB (867 words) - 05:10, 28 June 2023
  • * Update the lists of files below, adding new engine data files and such ** Remove the old snapshots: <code> rm /home/buildbot/dockerized-bb/buildbot-data/packages/snapshots/stable/*</code>
    18 KB (2,879 words) - 23:26, 4 January 2024
  • * data * data
    3 KB (456 words) - 07:16, 28 March 2024
  • image=https://www.scummvm.org/data/screenshots/saga/ite/ite_dos_en_1_1.jpg| ===Required data files===
    8 KB (1,260 words) - 17:42, 28 September 2023
  • ...resources: Either create a manual mapping for each game, or abuse existing data from the game for this purpose. Obviously, the latter way would be either i ...data, two new possibilities remain: Either extract and interpret the patch data using a portable software synthesizer (such as timidity), or extract instru
    4 KB (615 words) - 00:28, 25 January 2010
  • image=https://www.scummvm.org/data/screenshots/tetraedge/syberia/syberia_mac_en_1_5.jpg| ===Required data files===
    4 KB (593 words) - 19:17, 30 December 2023
  • and a romfs image, containing game datafiles and other useful data. http://romfs.sourceforge.net/, create a directory, copy game data inside,
    4 KB (645 words) - 06:15, 27 December 2017
  • image=https://www.scummvm.org/data/screenshots/tetraedge/syberia2/syberia2_mac_en_1_2.jpg| ===Required data files===
    4 KB (582 words) - 19:22, 30 December 2023
  • ...erpreter]]. You should not attempt to use these 16 flags for your own game data. == Data types ==
    1 KB (180 words) - 14:27, 31 March 2013
  • image=https://www.scummvm.org/data/screenshots/freescape/darkside/darkside_dos_en_1_1.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    5 KB (695 words) - 21:06, 30 December 2023
  • ...e generated audio data. (Note: It doesn't suffice to just throw away input data in Mixer::playInputStream, as this breaks with QueuingAudioStream). ...t used for managing the active config, but also ab-used for editing config data (once for specific targets, in the launcher's "edit game" dialog, and once
    15 KB (2,428 words) - 12:26, 20 April 2022
  • image=https://www.scummvm.org/data/screenshots/freescape/totaleclipse/totaleclipse_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    4 KB (636 words) - 11:39, 27 March 2024
  • * All mTropolis versions Data Files * mTropolis v1.0 or v1.1 Data Files (Mac)
    2 KB (318 words) - 03:59, 7 June 2022
  • For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h * The game data, which should be renamed as "totaleclipse2.zx.data" and is around 36 kbytes.
    3 KB (517 words) - 11:41, 27 March 2024
  • image=https://www.scummvm.org/data/screenshots/agi/kq4/kq4_dos_en_1_4.jpg| ===Required data files - SCI===
    3 KB (488 words) - 09:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/mixedup/mixedup_dos_en_1_3.jpg| ===Required data files - SCI===
    4 KB (516 words) - 09:25, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/sq1sci/sq1sci_dos_en_2_3.jpg| ===Required data files - SCI===
    3 KB (540 words) - 09:37, 27 June 2023
  • plus MD5 data, has to figure out for a given path which (unique) game settings are approp ...ble to determine the precise game settings given only the path to the game data and nothing else!
    14 KB (2,365 words) - 21:05, 8 April 2006
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (186 words) - 20:09, 28 June 2023
  • ...ot be fixed in ScummVM, as they are caused by incorrect data in the game's data files===
    5 KB (796 words) - 15:08, 20 August 2017
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (179 words) - 20:10, 28 June 2023
  • ...sor position etc. Each port also has an origin and a size. The actual port data structure has remained absolutely unchanged from SCI0 up to the latest vers ...rt structure with user-supplied data, but there is no way of changing that data, short of disposing the window and instantiating it again. The structure is
    4 KB (721 words) - 11:48, 6 January 2009
  • image=https://www.scummvm.org/data/screenshots/mohawk/bearfight/bearfight_win_en_1_1.jpg| ==Required data files==
    2 KB (336 words) - 12:36, 28 June 2023
  • The MIDI data fed to iMUSE can contain (and to some extent needs) some special SysEx comm ...the following descriptions, each line corresponds to one or more bytes of data.
    7 KB (967 words) - 01:46, 3 September 2010
  • image=https://www.scummvm.org/data/screenshots/asylum/asylum/asylum_win_en_1_4.jpg| ===Required data files===
    2 KB (295 words) - 22:50, 28 April 2024
  • ...se games in ScummVM. The detection mechanism of the ADL engine uses sector data to recognize these disk images. This means that as long as the base name is == Transferring data from Apple II floppies ==
    3 KB (453 words) - 06:30, 1 February 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/seussabc/seussabc_win_en_1_2.jpg| ==Required data files==
    2 KB (323 words) - 12:38, 28 June 2023
  • ...Audio::Mixer produces 16bit signed interleaved (left before right) stereo data. With this define set, it changes the channel order (first right channel, t ...left before right) stereo data. With this define set, it produces unsigned data instead.
    12 KB (1,634 words) - 23:01, 24 February 2020
  • image=https://www.scummvm.org/data/screenshots/mm/worldofxeen/worldofxeen_dos_en_1_4.jpg| ...told a story arc that took place over the two games, and shared character data between them. This release enabled the storyline of the adventurers quest
    3 KB (450 words) - 20:05, 30 December 2023
  • image=https://www.scummvm.org/data/screenshots/sword1/sword1/sword1_win_en_1_1.jpg| === Required data files ===
    9 KB (1,400 words) - 10:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/beardark/beardark_win_en_1_3.jpg| == Required data files ==
    2 KB (323 words) - 12:40, 28 June 2023
  • ...es which only use MIDI for audio output, and which don't contain any AdLib data, to still specify the MDT_ADLIB audio flag. ...can select "AdLib" sound for a game which does not contain any AdLib sound data. This is rather annoying.
    6 KB (1,109 words) - 16:53, 8 March 2011
  • image=https://www.scummvm.org/data/screenshots/mohawk/arthurbday/arthurbday_win_en_1_2.jpg| ==Required data files==
    2 KB (325 words) - 20:39, 5 January 2024
  • image=https://www.scummvm.org/data/screenshots/sword2/sword2/sword2_win_en_1_1.jpg| === Required data files ===
    8 KB (1,115 words) - 10:11, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/greeneggs/greeneggs_win_en_1_3.jpg| ==Required data files==
    2 KB (330 words) - 12:41, 28 June 2023
  • ...video frames) and CD-ROM Mode 2 Form 2 (audio frames). We require that the data be dumped as raw off the disc, meaning it contains all 2352 bytes/sector. It's easiest to work on extracting the data from a disc image. This requires the "bin" portion of a bin/cue file pair.
    2 KB (434 words) - 10:00, 28 November 2022
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy1/nancy1_win_en_1_0.jpg| === Required data files ===
    2 KB (307 words) - 00:52, 22 January 2024
  • image=https://www.scummvm.org/data/screenshots/agi/mickey/mickey_dos_en_1_1.jpg| === Required data files ===
    2 KB (282 words) - 05:21, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/stellaluna/stellaluna_win_en_1_1.jpg| ==Required data files==
    2 KB (320 words) - 12:42, 28 June 2023
  • ...eter]]. You should not attempt to use these 27 variables for your own game data. == Data types ==
    1 KB (166 words) - 20:46, 10 April 2020
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy2/nancy2_win_en_1_0.jpg| ===Required data files===
    2 KB (273 words) - 00:53, 22 January 2024

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