Search results

Jump to navigation Jump to search
  • because whoever did that hack highly probably didn't just rewrite half of the So after making the flattened AGI.EXE for the AGI256 hack inspection
    78 KB (12,967 words) - 00:57, 4 April 2008
  • AGI256 hack. Is this modification needed? Is this checked as the game ID ...db 37 ; Changed 0x25 (37) -> 0x28 (40) in AGI256 hack, size in paragraphs
    101 KB (10,869 words) - 08:46, 18 July 2007
  • ...prisoners break loose and take the prison. Note that there is currently a hack that fixes it, but the prisoner animation itself is problematic as well, an ...(dis)appearing compact disk in Ellen's chapter is currently handled with a hack
    5 KB (836 words) - 16:57, 21 February 2016
  • AGI256 is a hack to AGI interpreter v2.936 to add 256-color picture resource support. The AGI256 hack was originally made by Dark Minister.
    4 KB (638 words) - 16:25, 6 January 2009
  • |Hack||||Untested||||| |The VorezKor Hack||||Untested|||||
    193 KB (25,953 words) - 17:04, 8 May 2024
  • We could hack up some code quickly to produce these, too: Some simple code that loads a B
    2 KB (332 words) - 20:01, 10 August 2009
  • ...(ideal for ports that take a long while to load). Note that this is a big HACK, in particular, it allows one to return to the launcher from engines / game
    12 KB (1,634 words) - 23:01, 24 February 2020
  • The AGI Mouse hack also features support for palette-changing.
    3 KB (341 words) - 06:32, 13 September 2016
  • ...terpreter's article for a description of what the trade-offs for using the hack are.
    1 KB (212 words) - 00:45, 27 April 2018
  • The AGIPAL hack works by modifying the [[AGIWiki/shake.screen|shake.screen]] command so tha
    2 KB (261 words) - 22:35, 28 April 2018
  • ...with sudden big "jumps" in the value returned by getMillis(). See e.g. the hack the SCUMM music uses for its pause mode (stopping iMuse etc.). -- [[User:Fi
    3 KB (581 words) - 19:24, 2 February 2006
  • ...VM GUI controls with custom behaviours (e.g. android’s midi checkbox/input hack, psp’s using the render mode drop-down for aspect ratio correction)
    3 KB (457 words) - 03:00, 1 February 2018
  • ...kend actually needs a custom implementation. The results in a rather nasty hack.
    7 KB (1,172 words) - 15:06, 7 June 2010
  • ...guration. By default it will build a debug configuration which is ideal to hack on ScummVM.
    5 KB (742 words) - 09:21, 10 November 2022
  • ...ult to achieve for games using scripts to control save/load. Some ideas to hack those anyway: One needs to find out which script to invoke, at which offset
    15 KB (2,494 words) - 01:03, 4 July 2011
  • ** Having Bullet Bob's KIA hack being more significant to the game's outcome (possibly related to the "spec
    48 KB (7,717 words) - 10:18, 27 June 2023
  • ...tored over 8 bytes, i.e. over 4 script event entries. This appears to be a hack of sorts that the original AGI interpreter used for storing this event type
    19 KB (3,180 words) - 10:15, 12 March 2017
  • ...growing, it became tough to remember that some particular game is really a hack. When it was widespread enough, we were getting recurrent reports that the
    18 KB (2,833 words) - 22:09, 3 November 2023
  • ...if the code does what it is supposed to do, but is not extensible, a quick hack, or we need to rewrite it from scratch to properly integrate it, we will no
    6 KB (984 words) - 18:40, 29 May 2016
  • ...up debug(..) calls in ScummVM to output relevant information, and likewise hack the source code of DosBox to likewise output similar information in the equ
    38 KB (6,771 words) - 22:42, 29 March 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)