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- because whoever did that hack highly probably didn't just rewrite half of the So after making the flattened AGI.EXE for the AGI256 hack inspection78 KB (12,967 words) - 00:57, 4 April 2008
- AGI256 hack. Is this modification needed? Is this checked as the game ID ...db 37 ; Changed 0x25 (37) -> 0x28 (40) in AGI256 hack, size in paragraphs101 KB (10,869 words) - 08:46, 18 July 2007
- ...prisoners break loose and take the prison. Note that there is currently a hack that fixes it, but the prisoner animation itself is problematic as well, an ...(dis)appearing compact disk in Ellen's chapter is currently handled with a hack5 KB (836 words) - 16:57, 21 February 2016
- AGI256 is a hack to AGI interpreter v2.936 to add 256-color picture resource support. The AGI256 hack was originally made by Dark Minister.4 KB (638 words) - 16:25, 6 January 2009
- |Hack||||Untested||||| |The VorezKor Hack||||Untested|||||193 KB (25,953 words) - 17:04, 8 May 2024
- We could hack up some code quickly to produce these, too: Some simple code that loads a B2 KB (332 words) - 20:01, 10 August 2009
- ...(ideal for ports that take a long while to load). Note that this is a big HACK, in particular, it allows one to return to the launcher from engines / game12 KB (1,634 words) - 23:01, 24 February 2020
- The AGI Mouse hack also features support for palette-changing.3 KB (341 words) - 06:32, 13 September 2016
- ...terpreter's article for a description of what the trade-offs for using the hack are.1 KB (212 words) - 00:45, 27 April 2018
- The AGIPAL hack works by modifying the [[AGIWiki/shake.screen|shake.screen]] command so tha2 KB (261 words) - 22:35, 28 April 2018
- ...with sudden big "jumps" in the value returned by getMillis(). See e.g. the hack the SCUMM music uses for its pause mode (stopping iMuse etc.). -- [[User:Fi3 KB (581 words) - 19:24, 2 February 2006
- ...VM GUI controls with custom behaviours (e.g. android’s midi checkbox/input hack, psp’s using the render mode drop-down for aspect ratio correction)3 KB (457 words) - 03:00, 1 February 2018
- ...kend actually needs a custom implementation. The results in a rather nasty hack.7 KB (1,172 words) - 15:06, 7 June 2010
- ...guration. By default it will build a debug configuration which is ideal to hack on ScummVM.5 KB (742 words) - 09:21, 10 November 2022
- ...ult to achieve for games using scripts to control save/load. Some ideas to hack those anyway: One needs to find out which script to invoke, at which offset15 KB (2,494 words) - 01:03, 4 July 2011
- ** Having Bullet Bob's KIA hack being more significant to the game's outcome (possibly related to the "spec48 KB (7,717 words) - 10:18, 27 June 2023
- ...tored over 8 bytes, i.e. over 4 script event entries. This appears to be a hack of sorts that the original AGI interpreter used for storing this event type19 KB (3,180 words) - 10:15, 12 March 2017
- ...growing, it became tough to remember that some particular game is really a hack. When it was widespread enough, we were getting recurrent reports that the18 KB (2,833 words) - 22:09, 3 November 2023
- ...if the code does what it is supposed to do, but is not extensible, a quick hack, or we need to rewrite it from scratch to properly integrate it, we will no6 KB (984 words) - 18:40, 29 May 2016
- ...up debug(..) calls in ScummVM to output relevant information, and likewise hack the source code of DosBox to likewise output similar information in the equ38 KB (6,771 words) - 22:42, 29 March 2024