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  • ...tructures. Irrespective of what language a game was originally written in, there will always be structures containing related information. It may be somethi ...resource with a given Id, resulting in a specific portion of the data file being read. In this case, you can identify all the methods with appropriate names
    38 KB (6,771 words) - 22:42, 29 March 2024
  • ...e gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents. * Fix being able to shoot at the doll in the Sebastian's chess room and subsequent came
    48 KB (7,717 words) - 10:18, 27 June 2023
  • Around 1990--91 there was a project in Russia similar to ours. Pretty much all of the file format ...programs, specifically educational programs, for the interpreter, because there were no examples at all.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • | 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player ...ious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
    24 KB (3,612 words) - 08:34, 21 January 2024
  • ...="red">''This task was [http://code.google.com/soc/2007/scummvm/about.html being worked on] as part of the Google Summer of Code 2007''</font> ...="red">''This task was [http://code.google.com/soc/2007/scummvm/about.html being worked on] as part of the Google Summer of Code 2007''</font>
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...reen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The priority given to ...h only needs to be drawn on the priority screen such as the control lines. There are no arguments for this action.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...s, one which is the melody, two which are accompaniment, and the final one being noise. The IBM PC can only play one note at a time so all AGI games for the ...ol, which is calculated in terms of decibels of attenuation, or softening. There are four bits used to control the volume. These bits, labeled A0 through A3
    26 KB (3,644 words) - 16:44, 18 June 2011
  • ...h only needs to be drawn on the priority screen such as the control lines. There are no arguments for this action. ...o be drawn on the picture screen such as the finer details of the picture. There are no arguments for this action.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • * [[Be There!]] *There Is No Bread
    75 KB (10,523 words) - 22:01, 27 January 2024
  • different data types is independent (for example, there can be a There is a number of data types used as AGI command parameters, listed below:
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...h the same meaning), as well as by the Said instruction to identify words. There is also a way of using synonyms in code, see the appropriate document. Word class 0x100 being a noun.
    27 KB (3,984 words) - 15:00, 10 February 2010
  • ...s, Black Cauldron, Mixed Up Mother Goose, Gold Rush and Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated chr There were three main version of the AGI interpreter. The first
    17 KB (2,922 words) - 07:35, 6 March 2017
  • * Lighthouse: The Dark Being When there isn't a sentence to type, but a debug is present in the game, it can be act
    59 KB (9,808 words) - 07:13, 5 June 2020
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    18 KB (2,924 words) - 20:57, 27 March 2022
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    18 KB (2,839 words) - 20:25, 18 April 2023
  • The Windows CE OS is identified by its version number; 2.00 being dubbed as Pocket PC 2000, ...kipedia.org/wiki/Point-and-click point-and-click] games on. The other type being [http://en.wikipedia.org/wiki/Smartphone Smartphone], which is often refere
    19 KB (3,298 words) - 10:29, 3 June 2020
  • There are two main features of the Cloud: sync saves between the device and cloud ...et, and even called "id" in some providers. We also specify a redirect_uri there, which is required to be either <code>https://</code> link, or a <code>http
    9 KB (1,505 words) - 20:49, 18 June 2019
  • ...filename, if you don't know it already. For some games this is obvious as there only is a single data file. For games that ship on multiple disks, select t In most cases, the tool to be used will be automatically detected, if there are multiple options, you must manually select the correct tool to be used,
    24 KB (3,966 words) - 10:39, 10 September 2023
  • Besides adding specific md5s, there is a shortcut for forcing a directory to be detected as a director game. There is a number of debugflags which could be turned on. The up-to-date list cou
    10 KB (1,627 words) - 01:07, 16 December 2023
  • ScummVM is a highly portable application. To achieve that, there are different interfaces to access platform-specific functionality. Our API ...e need both a framework for the tests, as well as an extensive test suite. There are several different approaches to testing which all are of independent in
    16 KB (2,660 words) - 18:27, 25 April 2018
  • ...accepts client connection. There is a '''MAX_CONNECTIONS''' limit, and if there is no more room, connection is dropped. This ClientHandler works until Reader says there is no more content. In that case it replaces itself with GetClientHandler w
    4 KB (646 words) - 10:28, 9 August 2016
  • |Are we there yet?||||Untested||||| |Are we there yet? 2||||Untested|||||
    193 KB (26,046 words) - 20:40, 13 May 2024
  • ...runk yet. Thus, we should keep this task's description around for the time being.</span> ..... } while(...)" and also suffers from various other limitations (like not being able to correctly recognize "continue" and "break" statements.
    4 KB (710 words) - 14:19, 16 December 2014
  • ...e>plumber</code> engine is the simplest one by far, and you can start from there to see the overall structure of an engine. Then you can select an engine fo ...he OSystem API implementation between several modules, the GraphicsManager being maybe the most important. Most modular backends use the [https://www.libsdl
    21 KB (3,322 words) - 09:51, 10 August 2023
  • Note that the "Byte" offsets for each section are specified as being from the start of that section and not the start of the file. Repositioned 0x0400 (is being repositioned in this cycle)
    19 KB (3,180 words) - 10:15, 12 March 2017
  • ...rate detection_tables.h header, which is included in detection.cpp for use there. ...s global options, which are mainly editable in Options dialog in GUI. Then there are sections for each separate game. Additionally some of ports define thei
    18 KB (2,833 words) - 22:09, 3 November 2023
  • Most desktop development machines being [https://en.wikipedia.org/wiki/Endianness little-endian] nowadays, proper e #* Unfortunately, it's a pricey niche system, and there's no guarantee that big-endian OS options will be maintained for long.
    13 KB (1,972 words) - 09:13, 8 January 2023
  • writes when a game is being created. continues until the start of the message section has been reached. There
    40 KB (5,568 words) - 21:58, 30 November 2011
  • ...ined junk at the beginning, which results in the animations and the speech being out of sync. If the garbage is removed from the beginning of the ripped tra ...uses the appended sort of "raw data" for lip-sync, that's why its working there (see http://www.youtube.com/watch?v=kD6EM7v6R8Y#t=2m23s). We may possibly e
    18 KB (3,132 words) - 08:41, 11 December 2020
  • ...ns on Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), and there is even a port on AmigaOS (which is a big-endian system). Recent developmen ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc
    20 KB (3,291 words) - 17:17, 19 February 2015
  • With Audio Channels you can see which VMD file is being played Use stands for Type shows in which region the zone is there are different (region, 3D object, bitmap mask)
    13 KB (2,337 words) - 10:36, 1 May 2024
  • ...amatically effect performance. Please see the notes by each game to see if there are issues with speed when using compressed audio. ...lly recommended hardware are some of the factors that could lead to a game being considered unsupported.
    13 KB (1,916 words) - 10:55, 31 July 2009
  • ...d to really struggle to meet their goals. GSoC becomes a burden instead of being fun.'' ...ions and help you decide whether you like to work with us. Your chances of being accepted later on will also be much higher if we already know you a bit. An
    7 KB (1,305 words) - 18:38, 13 April 2022
  • ...Director tool. We added so far support for Director 3 and Director 4, but there is much more work related to the specific Xtras, increasing compatibility a ...o their RGBA components before being blended, and then the resulting color being composed back. Those generic decompositions and composition operations are
    8 KB (1,180 words) - 17:00, 18 November 2023
  • : There's also http://www.syntevo.com/smartgit/index.html (which is free for person :Are there other external histories we can and want to graft in? (Sarien?) [[User:Wjp|
    12 KB (1,919 words) - 15:07, 27 February 2011
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    19 KB (3,123 words) - 14:02, 21 March 2016
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    14 KB (2,252 words) - 18:06, 19 April 2021
  • Both bytes are 0 if there is no description ...byte as you would use for 16 colors), each byte specifies how many pixels there are to be in a row and what color they are. I will refer to these groups of
    15 KB (2,356 words) - 02:57, 23 January 2011
  • ...ch remains loaded while other scenes within the subsection are loaded, but there are additional situations where multiple scenes may be loaded at once (inte There is no type for a scene - Scenes are actually graphical elements parented un
    12 KB (2,026 words) - 19:20, 7 June 2022
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    14 KB (2,283 words) - 22:07, 25 February 2020
  • Instead of one resource size as in AGIv2, there are now two sizes. Most of the resources in AGIv3 games are compressed with ...on states how the AGIv3 algorithm differs from the standard LZW algorithm. There are plenty of places on the net where you can find a description of the LZW
    9 KB (1,474 words) - 02:58, 23 January 2011
  • ...priority screen). If the space is already filled, you can't fill it again (there is a way around this discussed later). ...ng the pictures. If you're curious, it shows the drawing commands that are being stored as part of your picture resource that tell the interpreter how to dr
    14 KB (2,451 words) - 13:33, 28 January 2015
  • ...than often you may find that once you set up you build environment right, there's only minimal work to be done to build any version of ScummVM for Windows ...[http://cegcc.sf.net/ mingw32ce] GCC cross compiler. This is only compiler being supported now. You may succeed in compiling with VS2005, but this is beyond
    10 KB (1,675 words) - 06:26, 27 July 2020
  • ...ub>0</sub></i> , <i>p<sub>1</sub>, <i>t</i>). If <i>p</i> lies on a vertex there are two neighbouring vertices at <i>p<sub>0</sub></i> and <i>p<sub>1</sub>< ...&#8712; &#8484;<sup>2</sup>|y > y(p)&#8744;(y = y(p)&#8743;x < x(p))}</i>, being the set of all points <i>q</i> for which <i>180 &#8804; &#945;(q, p) < 360<
    12 KB (2,203 words) - 10:32, 30 January 2009
  • ...the [[AGIWiki/Interpreter|interpreter]] that you want to use this object. There are a limited number of objects that the interpreter can use at any one tim The direction is only chosen automatically if there are less than 5 loops in the view assigned to the object.
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ;<u>Outcome:</u>: Success. The code is still being polished ...use a 32bpp overlay for the GUI. And finally, new scalers could be added (there have been several patches submitted already).
    4 KB (735 words) - 18:21, 25 April 2018
  • ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student, ...ch student and eventually each mentor. A mentor wouldn't disappear without being noticed very quickly by this mean too.</span>
    18 KB (2,910 words) - 15:21, 14 February 2014
  • ...re a few requirements your engine has to fulfill before it has a chance of being included in the ScummVM mainline. ...ou need to take care of when you eventually want your engine to be merged. There is always a developer - or even a few - who will happily help you with your
    4 KB (813 words) - 00:02, 2 April 2023
  • ...ory of this project. I'll try to depict it from the experience I got while being part of the ScummVM team... ...wo branches of the source: Ludde's official source tree, which was the one being released, and my own development tree. This division of the sources remaine
    10 KB (1,737 words) - 10:29, 5 January 2010
  • ...mployed and being desperate he accepted the job that Gennadiy offered him. Being sucked more and more into an underground life, Paul finally had enough and ...x months after Paul's death she gave birth to a beautiful baby boy. Sandy, being unable to raise a child on her own, gave the baby away.
    2 KB (347 words) - 13:23, 1 February 2015
  • ...mployed and being desperate he accepted the job that Gennadiy offered him. Being sucked more and more into an underground life, Paul finally had enough and ...x months after Paul's death she gave birth to a beautiful baby boy. Sandy, being unable to raise a child on her own, gave the baby away.
    5 KB (744 words) - 22:03, 5 December 2021
  • ...sh learns that the islands are being purchased one by one, and pirates are being forced out in favor of tacky Caribbean-themed tourism. Guybrush must find The ResidualVM GrimE engine is being merged into ScummVM.
    6 KB (867 words) - 05:10, 28 June 2023
  • There are a few simple rules to follow: ...ges must be named psp_image1.png, psp_image2.png etc. This is to make sure there's no possible conflict between image files and game files.
    3 KB (509 words) - 21:38, 14 January 2021
  • ...the value of various selectors. This document is not necessarily complete. There are several things I have not covered - because they are better off in a se ..., that doesn't surprise now, does it?), some views have to be added to it. There are two ways of doing this; the AddToPic and the Animate call. While AddToP
    12 KB (1,896 words) - 15:10, 25 October 2018
  • ...ws is that this requires thought and work. The ''really'' bad news is that there are sometimes traps for the unwary that can cause a game to crash or otherw There are no guarantees, of course. Some projects are simply too ambitious for AG
    5 KB (793 words) - 15:13, 25 October 2018
  • ...rtant to try avoid a frame having too many dirty rects, as this can end up being slower than processing the entire frame. Because of this, most engines usin ...ScummVM, so it would be just wasting memory to have objects for your game being created.
    8 KB (1,434 words) - 19:33, 7 May 2015
  • ...in that same file, adding the machine type to elf32.h if it's not already there. ...tions-command, i.e <code>.text . : { *(.text) } :plugin</code>. As long as there aren't any other PHDRS, this should ensure the entire linked file is put in
    12 KB (1,983 words) - 15:15, 25 October 2018
  • ...o the decimal mark being a comma instead of a point in my locale. However, there are currently no known ones. ...cummvmwindow.cpp; I am keeping it here in case there is still something in there that needs to be handled (which I can't tell right now).
    6 KB (767 words) - 15:15, 25 October 2018
  • There is no way to get stuck from room 5. There would be if the max card limit worked the way the scripts are set up by goi ...at the top, then the third yellow vial to the right container. (Note that there are currently 2 bugs with this: The click area of the vials is MUCh larger
    17 KB (3,139 words) - 06:08, 21 April 2024
  • ...ce of two (word)s to describe a point on the screen, with the y coordinate being the first in the sequence. Returns: (int) 1 if there is an object at the specified address, 0 if not.
    59 KB (9,371 words) - 03:08, 23 January 2011
  • * Project leads: There are currently three project leads. They all are also represented in one of ...Through a friendly atmosphere we hope to minimize the risk of any student being "afraid" to report problems they might have etc.. On the other hand, we wil
    10 KB (1,620 words) - 11:23, 4 March 2008
  • .... Most graphical operations operate on the back buffer, with their results being propagated to the front buffer by means of explicit buffer operations<ref>T ...nly if a fatal and unrecoverable error occured, such as the target display being closed by external means.
    6 KB (1,038 words) - 22:19, 20 January 2009
  • There's a special MIDI file "ANO&Vol.mid" which triggers AllNotesOff on all chann Triggers on startup. Caused by kiCrixVolNormal and kiCrixVolLow variables being absent in "Forest Intro" section. The GUIDs are valid for the "Forest" sec
    2 KB (255 words) - 23:13, 7 June 2022
  • ...://freemint.github.io/ here] as well as zLib and Ogg/Vorbis. The GCC found there (2.95.3) is now too old to be used to compile ScummVM (as of 12/31/2007). ...r tool chains are also scattered around the Internet. ScummVM is currently being built with GCC 4.1.2, and [https://ftp.gnu.org/gnu/binutils/binutils-2.18.t
    2 KB (375 words) - 16:06, 27 March 2023
  • Beyond that, there are other caveats that we point out. For example things that make engines n There are two major issues with global variables (and that includes static variab
    8 KB (1,276 words) - 18:05, 22 October 2022
  • ...working with [[AGIWiki/Variable|variable]] number 202, and the variable is being assigned the number 35. The [[AGIWiki/Set|set]] command, with bytecode 12, ...nly possible syntax. There is nothing preventing the command set(f98) from being written as f98.set() other than the need for a compiler to be written that
    3 KB (411 words) - 15:17, 25 October 2018
  • ...laces you in the shoes of Jake Ryan who, as a child, witnesses his parents being brutally murdered. Thirteen years later, he has graduated from the Police A **` : breaks to debugger (if being run under one)
    3 KB (466 words) - 09:53, 27 June 2023
  • There are several different versions of Meet Mediaband, each with their own graph ...o down with each version, with Version 4.2 being the first version and 1.0 being the last. This has been verified via the file dates of the various releases
    2 KB (333 words) - 22:41, 9 July 2023
  • ...be stored in the accumulator. This operation makes it possible to check if there is an object at the location indexed by acc, and, if it is, dump the type o ;sci_version : Prints the SCI interpreter version currently being emulated.
    16 KB (2,527 words) - 03:07, 23 January 2011
  • ...have encountered strange [[AGIWiki/View|view]] editing bugs (like sprites being saved as black and white) when using version 1.38 BETA. If you encounter th ...nt, [[AGIWiki/WinAGI|WinAGI]], was released in 2005 and is currently still being maintained by its author. Those who find that they would like additional fe
    6 KB (1,000 words) - 19:37, 6 October 2020
  • There are a number of standard data types defined in <tt>src/include/gfx_system.h ;gfx_rects_overlap(rect_a, rect_b) : A predicate to test whether there exists a pixel in the area described by <tt>rect_a</tt> which is contained
    9 KB (1,562 words) - 16:06, 20 January 2009
  • ...reached. In that case the path goes to the near point <i>t'</i>, and stops there. The start point <i>s</i> is also inside a barred access polygon. This is a ...ay exit this polygon. As any two polygons cannot intersect it follows that there can only be one such polygon. With more than one contained access polygon n
    9 KB (1,633 words) - 03:09, 23 January 2011
  • ..., but the recordings are not played consistently. The main problem is that there is no guarantee of the events to be in sync with other engine parts, so the ...d preferably include an overlay image which will indicate that the game is being recorded or played back. But it will require some work in backends.
    2 KB (377 words) - 09:47, 7 May 2012
  • * TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars ...ways play the Ares optical memory video even though you didn't pick it up. There's no nice way to deal with this because the "Reviewing Optical Memory BioCh
    6 KB (956 words) - 07:53, 13 May 2014
  • *Demo mode (If the player doesn't start playing and being idle for a certain time in the main menu, the games starts to demo itself.) ...ake the girl away. You have to go back to the screen to trigger the event. There's a missing 'also line', which causes the bug.
    3 KB (555 words) - 00:19, 11 April 2020
  • ...ctions, engine developers decide what happens when the action is executed. There are two options (hybrids are possible): ...expects. That's easy to do. Just declare the keymap and it's done. However there are issues with this approach. A user who changes the default binding for a
    7 KB (1,034 words) - 13:10, 6 March 2022
  • ...dents achieved, two students failed. In their case, our mentors agree that there wasn't anything more we could do. Their involvement was minimal from the st ...Through a friendly atmosphere we hope to minimize the risk of any student being "afraid" to report problems they might have. On the other hand, we will mak
    12 KB (1,902 words) - 22:05, 10 March 2008
  • ...line should start about 0.51 seconds into the track. As of ScummVM 2.6.0, there is a "Playback Adjust" slider in the game options that allows you to adjust While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. T
    11 KB (1,753 words) - 18:49, 28 June 2023
  • .... To decrypt just XOR each byte with a key. According to the ScummVM code, there are 3 keys in use: 0x00, 0xFF and 0x69. DOTT uses 0x69. num hotspots : 16le (usually one for each IMnn, but there is one even
    13 KB (1,952 words) - 11:42, 11 April 2011
  • There are three different endings depending on how many jokes are collected. There are 22 jokes in total. It was originally developed in Flash. It is being converted to use the [[Wintermute]] engine during the "Coding for COVID" ch
    1 KB (197 words) - 19:28, 26 January 2024
  • * Scene 2320: After being told to look for the Explorer I was able to construct the arms for the dolp ...ain, and so on. Whilst this would handle the majority of the save process, there is one remaining issue, that of pointer handling.
    4 KB (664 words) - 12:51, 16 March 2016
  • ...' Backup of the original picture before optimization should be kept, since there's a chance that optimized picture will be faulty and can't be imported into View editor was being developed but never released.
    3 KB (440 words) - 18:57, 28 January 2015
  • As part of GSoC'20, there is new structure for plugins: detection code is now included in the main ex ..._OBJS</tt> from each of engine module files, regardless of which engine is being enabled or not.
    11 KB (1,735 words) - 18:43, 19 October 2020
  • ...ons, kiosks and even a few television commercials.</p><p>The code name was being considered as the official name for the product. cubes. It was decided there was too much work to do in Trout once it
    22 KB (3,021 words) - 21:49, 11 May 2021
  • * AGIWiki is back. It's being restored from remnants of an old HTML-dump and [https://archive.org archive * It's 2010s and there's still new games coming from AGI-front, [[AGIWiki/Ultimate AGI Fangame|Ult
    4 KB (621 words) - 16:14, 23 February 2022
  • There are no real SCI0 translations. This is because this interpreter does not co |0.024||[[Space Quest III]] [Macintosh]||1.1 / 0.016||1991-05-13 there has to be at least another mac version
    37 KB (4,733 words) - 14:02, 15 May 2022
  • ...six. Given that setting up these files properly could be error prone, not being able to detect missing files would be a problem. There is a Mac floppy version of HOYLE5 but currently not much is known about it.
    7 KB (1,119 words) - 16:15, 22 May 2022
  • Also, there are some efficency issues: If we search through the full list of file name ...bstResFileNameTable</code>, one quickly notices that almost all entries in there really map a gameid to either a full fixed file name (usually for mac versi
    14 KB (2,365 words) - 21:05, 8 April 2006
  • |1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statu
    49 KB (7,325 words) - 21:08, 17 November 2022
  • There are two major problems with it: It does not honor the <tt>#pragma pack()</tt> directive and there is a store layout bug for packed structs.
    4 KB (731 words) - 13:53, 6 November 2007
  • * In the endgame when you first meet General Teal (scene 3400), there is a large ring around the room that you briefly appear behind when you fir ...eker's subtitles on-screen (over the COM) come up distorted, with the text being stretched vertically with blank lines. Strangerke has suggested that this m
    3 KB (550 words) - 09:55, 27 June 2023
  • ;Outcome: (Partial) Success. Parts of the engine have been refactored. There are regressions to be fixed before it can be merged into master though. ...uctured, hence many functions/variables which might be good candidates for being grouped together into a C++ class are already grouped by files.
    2 KB (331 words) - 18:22, 25 April 2018
  • ...r, in order to fully reduce the options dialog code from the launcher. But there is a big difference between editing the config settings of a specific targe ...or FT we got several reports about problems caused by the compression tool being called from the wrong directory. This should be avoidable by implementing s
    15 KB (2,428 words) - 12:26, 20 April 2022
  • ...House''' was a point and click adventure game, where you must escape after being trapped in an old, deserted house. There is another [[WAGE]] game named ''The Haunted House'' that was released in 1
    536 bytes (67 words) - 22:42, 31 January 2024
  • ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,
    16 KB (2,579 words) - 06:54, 22 March 2012
  • ...still be necessary to create a custom OpenGL graphics manager for the time being. ...e slight disadvantage that it skips some screen updates though. This means there is a possibility that it skips an important screen update, which is not fol
    5 KB (751 words) - 15:47, 20 April 2022
  • ...ter for uses like status-bar, intros, outros and credits for example where there is no interference from animated objects. With this command WinAGI is the IDE. The correct syntax being <code>print.at.v(vA,byte ROW,byte COLUMN,byte MAXWIDTH);</code>
    4 KB (630 words) - 15:15, 25 October 2018
  • ...sier to use and more suited to your game. These are listed below, with AGS being probably the most popular and supported system with tools and a large devel There are two ways to do this with ScummVM:<br>
    6 KB (906 words) - 21:14, 22 April 2022
  • ...en. An example is PSP and GP2X which have hardware scalers, and PS2 where there is a desire to implement a 3D virtual keyboard. ...each of these, so it is important to be able to pick some of them without being forced to use/implement the others.
    5 KB (733 words) - 19:06, 4 November 2008
  • ...ables are named by combining the prefix v with the number of the variable. There are 256 variables available in AGI, v0 to v255. The variables v0 to v26 hav
    1 KB (166 words) - 20:46, 10 April 2020
  • * There was a re-release of Transylvania using the version 2 of the Comprehend engi ...entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.
    2 KB (308 words) - 19:09, 28 June 2023
  • ...referred to as pointers. These come in several forms, depending on what is being pointed at. Unfortunately, there is no set V5 instruction encoding. In the general form, instructions take a
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  • ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,
    16 KB (2,647 words) - 07:11, 28 March 2013
  • ...y people know about them, but in the future, there might be more. One game being written, xyzabcde2, uses user gestalts 0x1400 and 0x140C.
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  • ...by the START command. It indicates the script attached to the animation is being executed. Tells the engine there is no label for this zone. (The need for this flag is not clear: isn't it e
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  • ...year. The feedback from Google was that the application was excellent but there were just too many applications. ...tion to support a project (It is a critical requirement for the day job of being an Enterprise Architect). GSoC Mentor and Admin for several years.
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  • |BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statu
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  • There are no official releases between 1.2.1 and 1.4.0 due to the port being unmaintained.
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  • ...is a text adventure by [[Infocom]] that is comprised of puns and wordplay. There are seven chapters that can be completed in any order: *Act the Part: After being transported to a 1950s-style sitcom, visual gags must be performed.
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  • The ResidualVM Stark engine is being merged into ScummVM. There are two impossibly large files on each CD in the <code>\Global\xarc</code>
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  • '''Note:''' The virtual keyboard is being actively developed. ...''' It should be noted that the ''wise'' keyboard pack author uses SVG for there keyboard image(s) and just saves bitmaps at whatever resolutions are needed
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  • These games are in the process of being implemented. My Zbang demo does not have this dll, so there is no way to actually test it with a test game
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  • However there are some very minor differences from the original executable which some peo These tasks are currently being handled by [[User:AndywinXp|Bosca]].
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  • ...d stream from an opened save file, allowing the engine to read from it. If there is an immediate error, you can indicate so with its return value (for detai ...aving. Additionally, it also gets passed a flag for whether an autosave is being created vs a save done by the user. Some engines may want to show a message
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  • Being tree nodes they additionally have a parent resource and a list of children There is a C++ class for each resource type. The engine instanciates a class with
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  • ...aslw|lukaslw]] as part of the [[Summer_of_Code/GSoC2014|GSoC 2014]] and is being translated into English by several ScummVM team members. There is a [[The_Prince_and_the_Coward/Walkthrough|walkthrough in English]].
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  • // Though, something like this might end up being necessary for 24-bit pixels, anyway. ...try on the backend list that also occurs in the frontend list, or CLUT8 if there is no matching format.
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  • There are some patterns to the part numbers. | Lighthouse: The Dark Being || ライトハウス ~異次元への扉~ || Lighthouse: Door to Anoth
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  • * ScummVM doesn't always resume properly after being backgrounded. There is an (incomplete) [[User Manual]] available on this wiki.
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  • ...s support both MIDI (in this case, MT-32 MIDI) and Amiga sound output. Now there is no (clean) way of checking whether the user wanted to use Amiga sound or ...-32 data could be translated on the fly (as good as possible) to GM before being sent to the actual output driver. Such conversions currently happen in engi
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  • * Talk with restaurant staff until he tells you there are lockers in the restroom where you can leave your shoes. * Pull the cable from the plug to avoid being electrocuted yourself.
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  • ...ision explosion, and the grim reaper say there is only one chance to avoid being sent to hell.
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