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  • =Standard data types= There are a number of standard data types defined in <tt>src/include/gfx_system.h</tt> which are used all over
    9 KB (1,562 words) - 16:06, 20 January 2009
  • The MIDI data fed to iMUSE can contain (and to some extent needs) some special SysEx comm ...the following descriptions, each line corresponds to one or more bytes of data.
    7 KB (967 words) - 01:46, 3 September 2010
  • 23 bytes (2 words) - 22:18, 28 December 2011
  • [[File:Data_Flow_Diagram.png|thumb|200px|Data Flow Diagram]] Client reads data from socket, and only reads more data from socket when stream gets empty.
    4 KB (646 words) - 10:28, 9 August 2016
  • =Other game data= ...the prefix "fore". If "forest" comes immediately after "forearm", then the data for "forest" will specify that it will start with the first four characters
    6 KB (993 words) - 22:04, 30 November 2011
  • #REDIRECT [[AGI/Specifications/Data]]
    37 bytes (4 words) - 16:44, 6 January 2007
  • #REDIRECT [[AGI/Specifications/Data]]
    37 bytes (4 words) - 16:35, 6 January 2007

Page text matches

  • # R that it should be copied as raw data. There are probably files that should M PP Disk 1:PP Data:JMP PP Resources
    37 KB (7,620 words) - 01:19, 18 March 2013
  • RESOURCES 1407 (Animation data) RESOURCES 1406 (Animation data)
    44 KB (3,411 words) - 20:05, 7 May 2007
  • RESOURCES 296 (Animation data) Boar Castle animation RESOURCES 305 (Animation data) Torches & Mud bubbles
    52 KB (3,953 words) - 20:04, 7 May 2007
  • == Scumm 6 data format == ...ms. Later games came on CD and all data was grouped into 2 files. The main data file is merely a big bunch of room files put together. The second file is a
    13 KB (1,952 words) - 11:42, 11 April 2011
  • ...o [http://audacity.sourceforge.net/ Audacity] using raw 8-bit signed audio data import and played them and they sounded alright). ...EPSNAR.H32, ELECGTR1.H32, SLAPBAS1.H32, STRSECT1.H32) in addition to other data.
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...ical functions. In version 0.xxx of the interpreter, Sierra split the game data into nine different types of information: *''script data'' : SCI scripts and local data
    10 KB (1,517 words) - 04:06, 31 January 2009
  • ...d, for dumping structures from memory of a target process and for changing data in memory on the fly. Works for newer binaries of games (32bit and Windows When dealing with data, you'll frequently see cases like
    38 KB (6,771 words) - 22:42, 29 March 2024
  • different data types is independent (for example, there can be a ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...nt method of sound generation than the IBM compatibles of today. The sound data was stored to make it easy to send to the Junior's sound generators. This f ...a fourth option, which borrows the frequency of the third pure voice. The data stored in the AGI games is designed to be sent to these four voices.
    26 KB (3,644 words) - 16:44, 18 June 2011
  • Still, we need to access files: we have to find and load the game data, GUI themes, save states, config files and more (and also have to store sav ...still many parts of ScummVM which try to work with "paths" to access file data.
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...till contain MIDI data, but the wave data is appended at the end. The MIDI data is an approximation of the sound effect for hardware that can’t play digi :Wave devices play digital sound data. They could be used in conjunction with one of the above devices to add spe
    25 KB (4,101 words) - 18:31, 2 May 2010
  • ...is called the “heap”. The interpreter also sets aside a room.0 portion for data that is shared between rooms. * Room.0 Data
    18 KB (3,014 words) - 15:05, 25 October 2018
  • =Standard data types= There are a number of standard data types defined in <tt>src/include/gfx_system.h</tt> which are used all over
    9 KB (1,562 words) - 16:06, 20 January 2009
  • ==Data Files== Working with data files from SCI32 Macintosh CDs is difficult. Some of these difficulties are
    7 KB (1,119 words) - 16:15, 22 May 2022
  • ...Next as compression is the default activity. If you are compressing Touche data files, you need to select advanced mode and then compress_touche, as the to ...know it already. For some games this is obvious as there only is a single data file. For games that ship on multiple disks, select the first disk on this
    24 KB (3,966 words) - 10:39, 10 September 2023
  • ...ifferent architectures, so take into account byte ordering when reading in data from game files: ** The absolute worst way to read data is read a block and try to cast it directly to a structure pointer. This is
    8 KB (1,434 words) - 19:33, 7 May 2015
  • ...he big difference is that in V1 and V2, the font is not stored in the game data files, but rather is hardcoded into the executable. After this header the character data starts. Every character in the charset takes up exactly 8 bytes, representi
    6 KB (853 words) - 14:32, 7 December 2023
  • Note: Except when noted otherwise, 16 bit data is stored in little endian format (i.e. the value has the least significant ===Cel data===
    15 KB (2,356 words) - 02:57, 23 January 2011
  • line information for each pixel in a 160x168 byte buffer. The color data for each pixel is held in the byte's lower 4 bits and the priority/control line data is held in the upper
    101 KB (10,869 words) - 08:46, 18 July 2007
  • ...utable combined with a "resource" folder containing plug-ins and the title data segments. ===The game data segments===
    6 KB (909 words) - 02:09, 23 September 2022
  • increased size of the games and therefore added data compression to this version (there are a few differences in the way the data is
    17 KB (2,922 words) - 07:35, 6 March 2017
  • The first byte in an SAGA_RLE1 encoded data stream is a guaranteed to be a RLE marker. (mark_byte). The end of one mark |BYTE||data[ mark_byte & 0x3F ]||Uncompressed data
    3 KB (449 words) - 17:52, 18 July 2007
  • image=https://www.scummvm.org/data/screenshots/bladerunner/bladerunner/bladerunner_win_en_1_1.jpg| ===Required data files===
    48 KB (7,717 words) - 10:18, 27 June 2023
  • ...he locations of the LOGIC files. For a brief introduction to the different data types, see [[AGI/Specifications/Overview | section General AGI overview]]. ...cuments written by me, the AGI data called LOGIC, PICTURE, VIEW, and SOUND data are referred to by me as files even though they are part of a single VOL fi
    9 KB (1,474 words) - 02:58, 23 January 2011
  • image=https://www.scummvm.org/data/screenshots/gob/gob3/gob3_dos_en_1_4.jpg| ===Required data files ===
    3 KB (492 words) - 17:03, 23 August 2023
  • ...* 2.3 [[AGI/Specifications/Overview#Logic|LOGIC, PICTURE, SOUND, and VIEW data files]] * 3.7 [[AGI/Specifications/Internals#Encryption|Encrypted AGI data]]
    6 KB (627 words) - 22:22, 11 March 2017
  • ...umber of arguments. The special code 0xFF says that the end of the picture data has been reached. All other values are used by the various drawing actions Function: Draw short relative lines. By relative we mean that the data gives displacements which are relative from the current location. The first
    22 KB (3,365 words) - 02:59, 23 January 2011
  • MIDI data variable ...sic playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the
    7 KB (1,045 words) - 01:48, 3 September 2010
  • [[File:Data_Flow_Diagram.png|thumb|200px|Data Flow Diagram]] Client reads data from socket, and only reads more data from socket when stream gets empty.
    4 KB (646 words) - 10:28, 9 August 2016
  • ...and is primarily used for temporary space in a routine, as well as passing data from one routine to another. Note that the stack space is used bottom-up by ...s own data, the PID method is used externally by objects to read/write the data fields of other objects. The PID method is also used to call methods in an
    26 KB (4,135 words) - 09:03, 6 February 2022
  • ...nt aspects of the implementation. In Section ''Data types'' we discuss the data types we used. Section ''Basic geometry'' has some details on basic geometr ==Data types==
    12 KB (2,203 words) - 10:32, 30 January 2009
  • ...e philosophy is still in use and you can see SCUMM design decisions in the data files of the later LucasArts games such as [[Grim Fandango]]. ...ric engine that would play any graphic adventure game, if given the proper data files; this would let them concentrate on the game design, rather than the
    7 KB (1,074 words) - 05:25, 24 March 2022
  • Text_2023 = VMD Data no more supported Text_2049 = The version %d of TAC data bloc (USD) is not supported
    44 KB (5,628 words) - 14:49, 10 June 2023
  • image=https://www.scummvm.org/data/screenshots/scumm/ft/ft_dos_en_1_6.jpg| ...A DOS version with high-resolution assets laid over the original V7 script data).
    7 KB (1,092 words) - 09:18, 21 January 2024
  • ...rces it has available to it. This means it can be very hard to extract the data on a non-Mac system. = Extracting the Full Game Data =
    3 KB (491 words) - 01:44, 25 August 2021
  • <tr><th>Location</th><th>Format</th><th>Data</th></tr> <tr><th>Location</th><th>Format</th><th>Data</th></tr>
    6 KB (1,136 words) - 14:56, 18 November 2021
  • image=https://www.scummvm.org/data/screenshots/scumm/tentacle/tentacle_dos_en_1_2.jpg| ...OS CD version with high-resolution assets laid over the original V6 script data.
    11 KB (1,676 words) - 16:58, 27 June 2023
  • ...umber of arguments. The special code 0xFF says that the end of the picture data has been reached. All other values are used by the various drawing actions ''Function:'' Draw short relative lines. By relative we mean that the data gives displacements which are relative from the current location. The first
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...n screen is called a Draw Data set. The GUI Engine loads all the different data sets for a given widget and takes care of rendering it into the screen base ...tton's idle state, drawing data for when the button is hovered and drawing data for when the button is pressed.
    9 KB (1,566 words) - 12:45, 16 March 2023
  • image=https://www.scummvm.org/data/screenshots/sci/kq1sci/kq1sci_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    3 KB (478 words) - 09:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/qfg1vga/qfg1vga_dos_en_1_4.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    4 KB (584 words) - 12:01, 27 June 2023
  • ...dware :) The picture in encoded in vertical stripes of 8 pixels width. The data start with an offset table followed by each encoded stripe. It seems that t data
    5 KB (767 words) - 12:56, 10 November 2009
  • image=https://scummvm.org/data/screenshots/sci/lsl1sci/lsl1sci_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    3 KB (545 words) - 12:20, 27 June 2023
  • dists/engine-data/drascula.dat dists/engine-data/hugo.dat
    10 KB (1,675 words) - 06:26, 27 July 2020
  • image=https://www.scummvm.org/data/screenshots/stark/tlj/tlj_win_en_1_3.jpg| ===Required data files===
    9 KB (1,454 words) - 06:30, 4 September 2023
  • Chunk0 Holds RGB palette data for the first 8 colors (R0, G0, B0, R1, G1, B1, R2, G2, B2, ...) Chunk2 Holds RGB palette data for the second 8 colors (R8, G8, B8, R9, G9, B9, R10, G10, B10, ...)
    4 KB (638 words) - 16:25, 6 January 2009
  • image=https://www.scummvm.org/data/screenshots/freescape/driller/driller_dos_en_2_1.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    11 KB (1,809 words) - 19:10, 13 March 2024
  • === Generate Translations Data file outside of ScummVM code repository === ...ool and all the po translations files you want to include in the generated data into the same directory and run the following command on the command line:
    12 KB (2,000 words) - 00:31, 26 March 2021
  • image=https://www.scummvm.org/data/screenshots/mtropolis/obsidian/obsidian_win_en_1_1.jpg| ===Required data files===
    3 KB (465 words) - 03:49, 21 March 2024
  • This data type refers to an array of numbers and a matching array of text entries tha ...numbers that correspond to entries in the WORDS.TOK file. The words number data array is used internally by the interpreter when the said command is proces
    2 KB (271 words) - 19:50, 21 April 2013
  • # If the engine uses a data file, make sure it is added to the list of files to distribute: ## Add it to ''DIST_FILES_LIST'' in ''dists/engine-data/engine_data.mk''
    5 KB (844 words) - 20:04, 31 March 2024
  • To read in the data, the following pseudo-code can be used: Class data (3 bytes)
    11 KB (1,612 words) - 13:32, 16 November 2021
  • box data is stored as rtMatrix resource #2 ...the room. Then for each box a record of the following format follows (all data little endian):
    3 KB (386 words) - 13:33, 16 November 2021
  • ...tainer of subsections. Each section is contained entirely in one segment (data file), so disc swaps always transfer out of a section. ...e is dispatched, it always has a source, a target, possibly a single-value data payload, and propagation flags. There are 3 important propagation flags:
    5 KB (866 words) - 18:38, 31 October 2022
  • Each section may be mapped to a segment, and each segment corresponds to one data file. The startup segment contains all headers and mapping information for ...all message passing and consumption. A message has a target and a simple data payload, and 3 major flags (immediate, cascade, and relay).
    12 KB (2,026 words) - 19:20, 7 June 2022
  • image=https://www.scummvm.org/data/screenshots/sci/pq1sci/pq1sci_dos_en_1_2.jpg| ===Required data files - SCI===
    4 KB (563 words) - 12:11, 27 June 2023
  • === Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    6 KB (867 words) - 05:10, 28 June 2023
  • * Update the lists of files below, adding new engine data files and such ** Remove the old snapshots: <code> rm /home/buildbot/dockerized-bb/buildbot-data/packages/snapshots/stable/*</code>
    18 KB (2,879 words) - 23:26, 4 January 2024
  • * data * data
    3 KB (456 words) - 07:16, 28 March 2024
  • ...ed in the chunk, and the length of the chunk. The rest of the chunk can be data of any type and may contain child chunks. ...child chunks follow a header that may be zero or more bytes long, with no data between them.
    1 KB (241 words) - 01:29, 31 March 2009
  • ...CI attempts to store savegames portably; for this reason, most of the game data is saved as plain text, while the graphics are written to png<ref>Portable ;state : This is the main save file. It contains huge amounts of text data, which are an almost-complete replication of the game internal state_t stru
    4 KB (717 words) - 15:00, 20 January 2009
  • === Cel data === The image data for each cel is stored using Run-Length Encoding (RLE) compression. This me
    9 KB (1,585 words) - 11:11, 1 February 2015
  • ...erpreter]]. You should not attempt to use these 16 flags for your own game data. == Data types ==
    1 KB (180 words) - 14:27, 31 March 2013
  • image=https://www.scummvm.org/data/screenshots/freescape/darkside/darkside_dos_en_1_1.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    5 KB (695 words) - 21:06, 30 December 2023
  • ...e generated audio data. (Note: It doesn't suffice to just throw away input data in Mixer::playInputStream, as this breaks with QueuingAudioStream). ...t used for managing the active config, but also ab-used for editing config data (once for specific targets, in the launcher's "edit game" dialog, and once
    15 KB (2,428 words) - 12:26, 20 April 2022
  • image=https://www.scummvm.org/data/screenshots/freescape/totaleclipse/totaleclipse_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    4 KB (636 words) - 11:39, 27 March 2024
  • * All mTropolis versions Data Files * mTropolis v1.0 or v1.1 Data Files (Mac)
    2 KB (318 words) - 03:59, 7 June 2022
  • For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h * The game data, which should be renamed as "totaleclipse2.zx.data" and is around 36 kbytes.
    3 KB (517 words) - 11:41, 27 March 2024
  • image=https://www.scummvm.org/data/screenshots/agi/kq4/kq4_dos_en_1_4.jpg| ===Required data files - SCI===
    3 KB (488 words) - 09:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/mixedup/mixedup_dos_en_1_3.jpg| ===Required data files - SCI===
    4 KB (516 words) - 09:25, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/sq1sci/sq1sci_dos_en_2_3.jpg| ===Required data files - SCI===
    3 KB (540 words) - 09:37, 27 June 2023
  • plus MD5 data, has to figure out for a given path which (unique) game settings are approp ...ble to determine the precise game settings given only the path to the game data and nothing else!
    14 KB (2,365 words) - 21:05, 8 April 2006
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (186 words) - 20:09, 28 June 2023
  • ...ot be fixed in ScummVM, as they are caused by incorrect data in the game's data files===
    5 KB (796 words) - 15:08, 20 August 2017
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (179 words) - 20:10, 28 June 2023
  • ...sor position etc. Each port also has an origin and a size. The actual port data structure has remained absolutely unchanged from SCI0 up to the latest vers ...rt structure with user-supplied data, but there is no way of changing that data, short of disposing the window and instantiating it again. The structure is
    4 KB (721 words) - 11:48, 6 January 2009
  • image=https://www.scummvm.org/data/screenshots/saga/ite/ite_dos_en_1_1.jpg| ===Required data files===
    8 KB (1,260 words) - 17:42, 28 September 2023
  • ...resources: Either create a manual mapping for each game, or abuse existing data from the game for this purpose. Obviously, the latter way would be either i ...data, two new possibilities remain: Either extract and interpret the patch data using a portable software synthesizer (such as timidity), or extract instru
    4 KB (615 words) - 00:28, 25 January 2010
  • image=https://www.scummvm.org/data/screenshots/tetraedge/syberia/syberia_mac_en_1_5.jpg| ===Required data files===
    4 KB (593 words) - 19:17, 30 December 2023
  • and a romfs image, containing game datafiles and other useful data. http://romfs.sourceforge.net/, create a directory, copy game data inside,
    4 KB (645 words) - 06:15, 27 December 2017
  • image=https://www.scummvm.org/data/screenshots/tetraedge/syberia2/syberia2_mac_en_1_2.jpg| ===Required data files===
    4 KB (582 words) - 19:22, 30 December 2023
  • image=https://www.scummvm.org/data/screenshots/sword2/sword2/sword2_win_en_1_1.jpg| === Required data files ===
    8 KB (1,115 words) - 10:11, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/greeneggs/greeneggs_win_en_1_3.jpg| ==Required data files==
    2 KB (330 words) - 12:41, 28 June 2023
  • ...video frames) and CD-ROM Mode 2 Form 2 (audio frames). We require that the data be dumped as raw off the disc, meaning it contains all 2352 bytes/sector. It's easiest to work on extracting the data from a disc image. This requires the "bin" portion of a bin/cue file pair.
    2 KB (434 words) - 10:00, 28 November 2022
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy1/nancy1_win_en_1_0.jpg| === Required data files ===
    2 KB (307 words) - 00:52, 22 January 2024
  • image=https://www.scummvm.org/data/screenshots/agi/mickey/mickey_dos_en_1_1.jpg| === Required data files ===
    2 KB (282 words) - 05:21, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/stellaluna/stellaluna_win_en_1_1.jpg| ==Required data files==
    2 KB (320 words) - 12:42, 28 June 2023
  • ...eter]]. You should not attempt to use these 27 variables for your own game data. == Data types ==
    1 KB (166 words) - 20:46, 10 April 2020
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy2/nancy2_win_en_1_0.jpg| ===Required data files===
    2 KB (273 words) - 00:53, 22 January 2024
  • image=https://www.scummvm.org/data/screenshots/mohawk/grandma/grandma_win_en_1_1.jpg| == Required data files ==
    2 KB (340 words) - 12:29, 28 June 2023
  • ==Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (298 words) - 12:42, 28 June 2023
  • The string data type is used to hold small amounts of text that may change throughout the c == Data types ==
    1 KB (181 words) - 14:29, 31 March 2013
  • image=https://www.scummvm.org/data/screenshots/ultima/remorse/remorse_dos_en_1_1.jpg| ===Required data files===
    3 KB (419 words) - 23:57, 13 April 2024
  • image=https://www.scummvm.org/data/screenshots/mohawk/tortoise/tortoise_win_en_1_3.jpg| ==Required data files==
    2 KB (316 words) - 12:30, 28 June 2023
  • ==Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (300 words) - 12:44, 28 June 2023
  • cvs2svn --dump-only --dumpfile engine-data.dump scummvm.cvs/engine-data ...1.5 hours. Bottleneck is the disk subsystem. The overall size of produced data is over 1.4GB.
    7 KB (1,090 words) - 09:47, 7 September 2007
  • The inventory item data type refers to the items that are listed in the game's [[AGIWiki/OBJECT fil == Data types ==
    1 KB (255 words) - 08:30, 22 September 2016
  • image=https://www.scummvm.org/data/screenshots/mohawk/newkid/newkid_win_en_1_7.jpg| ==Required data files==
    2 KB (323 words) - 12:32, 28 June 2023
  • |INT16||LE||row_length||Font data row length (in bytes) |INT16||LE||index||Byte index into character data
    2 KB (283 words) - 10:59, 9 May 2007
  • == Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (313 words) - 12:45, 28 June 2023
  • ...automatic, but could be cancelled or forbidden for individual games. Game data downloading is manual. To use these features, one has to "connect" a Storag == Downloading game data ==
    9 KB (1,505 words) - 20:49, 18 June 2019
  • image=https://www.scummvm.org/data/screenshots/mohawk/ruff/ruff_win_en_1_3.jpg| ==Required data files==
    2 KB (302 words) - 12:33, 28 June 2023
  • Or, you want to open a file called "datafile.dat" in a subdirectory "data" of the game directory: if (!f.open("data/datafile.dat")) {
    8 KB (1,356 words) - 15:17, 25 October 2018
  • ==Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (334 words) - 12:46, 28 June 2023
  • ...nes\animtest\animtest.scene" (which is a misprint, data.dcp does not have "data\" path prefix) || Disabled, need Game.DebugMode == true || | In game || Backspace || (Only in demo 2015) Prints some debug data || Disabled, need Game.DebugMode == true ||
    88 KB (11,821 words) - 23:20, 10 October 2020
  • image=https://www.scummvm.org/data/screenshots/mohawk/lilmonster/lilmonster_win_en_1_3.jpg| ==Required data files==
    2 KB (312 words) - 12:34, 28 June 2023
  • ...interpreter did. We remove invalid channel data and also cut down channel data, that goes out of bounds. The original interpreter didn't check anything, t ...full lip-sync. Further investigation required. We are now using the "raw" data in ScummVM
    18 KB (3,132 words) - 08:41, 11 December 2020
  • image=https://www.scummvm.org/data/screenshots/grim/grim/grim_win_en_1_9.jpg| ===Required data files===
    3 KB (496 words) - 18:50, 28 June 2023
  • == Resource and data formats == * [[SCUMM/Technical_Reference/iMuse data|iMuse data]]
    2 KB (308 words) - 11:25, 16 November 2021
  • image=https://www.scummvm.org/data/screenshots/mohawk/harryhh/harryhh_win_en_1_1.jpg| ==Required data files==
    2 KB (319 words) - 12:35, 28 June 2023
  • rle data It seems the data is always properly ordered. That is, the first picture of the first limb co
    12 KB (1,953 words) - 01:30, 3 September 2010
  • image=https://www.scummvm.org/data/screenshots/scumm/dig/dig_dos_en_1_4.jpg| ===Required data files ===
    4 KB (615 words) - 17:16, 18 September 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/arthur/arthur_win_en_1_3.jpg| == Required data files==
    2 KB (324 words) - 12:27, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/bearfight/bearfight_win_en_1_1.jpg| ==Required data files==
    2 KB (336 words) - 12:36, 28 June 2023
  • The MIDI data fed to iMUSE can contain (and to some extent needs) some special SysEx comm ...the following descriptions, each line corresponds to one or more bytes of data.
    7 KB (967 words) - 01:46, 3 September 2010
  • image=https://www.scummvm.org/data/screenshots/asylum/asylum/asylum_win_en_1_4.jpg| ===Required data files===
    2 KB (295 words) - 22:50, 28 April 2024
  • ...se games in ScummVM. The detection mechanism of the ADL engine uses sector data to recognize these disk images. This means that as long as the base name is == Transferring data from Apple II floppies ==
    3 KB (453 words) - 06:30, 1 February 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/seussabc/seussabc_win_en_1_2.jpg| ==Required data files==
    2 KB (323 words) - 12:38, 28 June 2023
  • ...Audio::Mixer produces 16bit signed interleaved (left before right) stereo data. With this define set, it changes the channel order (first right channel, t ...left before right) stereo data. With this define set, it produces unsigned data instead.
    12 KB (1,634 words) - 23:01, 24 February 2020
  • image=https://www.scummvm.org/data/screenshots/mm/worldofxeen/worldofxeen_dos_en_1_4.jpg| ...told a story arc that took place over the two games, and shared character data between them. This release enabled the storyline of the adventurers quest
    3 KB (450 words) - 20:05, 30 December 2023
  • image=https://www.scummvm.org/data/screenshots/sword1/sword1/sword1_win_en_1_1.jpg| === Required data files ===
    9 KB (1,400 words) - 10:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/mohawk/beardark/beardark_win_en_1_3.jpg| == Required data files ==
    2 KB (323 words) - 12:40, 28 June 2023
  • ...es which only use MIDI for audio output, and which don't contain any AdLib data, to still specify the MDT_ADLIB audio flag. ...can select "AdLib" sound for a game which does not contain any AdLib sound data. This is rather annoying.
    6 KB (1,109 words) - 16:53, 8 March 2011
  • image=https://www.scummvm.org/data/screenshots/mohawk/arthurbday/arthurbday_win_en_1_2.jpg| ==Required data files==
    2 KB (325 words) - 20:39, 5 January 2024
  • ...classic adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables sh ...tures. The most basic ones are the resources used, which are in the game's data files:
    6 KB (999 words) - 01:18, 4 March 2021
  • image=https://www.scummvm.org/data/screenshots/draci/draci/draci_dos_pl_1_2.jpg| ===Required data files===
    3 KB (481 words) - 15:32, 5 January 2024
  • Contains all game data files. Can be extracted using the extract_cryo tool from scummvm-tools. The rest of the file contains the uncompressed data for each file. All values in the header are little endian. Note that the en
    2 KB (270 words) - 00:05, 23 June 2022
  • image=https://www.scummvm.org/data/screenshots/cryomni3d/versailles/versailles_win_en_1_4.jpg| ===Required data files===
    2 KB (355 words) - 10:59, 31 December 2023
  • ...ou only need to override loadGameStream & saveGameStream to read and write data from savefiles. ...om this, you can (using the config manager) determine the path to the game data, if necessary, or just directly compute all available savestates. Details n
    19 KB (2,657 words) - 06:04, 22 March 2021
  • image=https://www.scummvm.org/data/screenshots/scumm/lost/lost_win_en_1_1.jpg| ===Required data files===
    1 KB (161 words) - 20:55, 5 January 2024
  • ...cbf99ad223348c74d6de61cc56acc1ad69 - Engine: ListBox.FillDirList supports $DATA$ path token We use the rich media data for showing savegame thumbnails in the ScummVM GMM
    9 KB (1,666 words) - 16:05, 29 April 2023
  • image=https://www.scummvm.org/data/screenshots/scumm/samnmax/samnmax_dos_en_1_6.jpg| ===Required data files===
    4 KB (659 words) - 18:49, 28 June 2023
  • ...ng parse trees. It consists of a series of word values which end up in the data nodes on the tree. It doesn't make much sense without the original parsing ..., apart from its type id, does not contain any data. Rather, all pertinent data is kept in the interpreter.
    27 KB (3,984 words) - 15:00, 10 February 2010
  • ...id -v ~/Workspace/android-scummvm-bb/.bash_history:/root/.bash_history -w /data/scummvm -it toolchains/android /bin/bash</code> ANDROID_EXTERNAL_ROOT=/data/bshomes/android \
    15 KB (2,248 words) - 10:25, 10 January 2024
  • image=https://www.scummvm.org/data/screenshots/sci/gk1/gk1_win_fr_1_8.jpg| ===Required data files===
    3 KB (522 words) - 12:27, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/scumm/bluesabctime/bluesabctime_win_en_1_2.jpg| ===Required data files ===
    1 KB (185 words) - 20:04, 28 June 2023
  • ...string and might have side effects, thus it should not be used for static data tables. For the majority of translatable strings using ''_()'' is the sugge ...is is not a constant operation either, so it should not be used for static data tables either. This can also be used on variables, which contain strings ma
    4 KB (738 words) - 04:40, 7 June 2020
  • image=https://www.scummvm.org/data/screenshots/mm/mm1/mm1_dos_en_1_1.jpg| ==Required data files==
    2 KB (254 words) - 00:50, 22 January 2024
  • image=https://www.scummvm.org/data/screenshots/scumm/monkey/monkey_dos_en_1_4.jpg| ...OS CD version with high-resolution assets laid over the original V5 script data).
    11 KB (1,619 words) - 17:01, 27 June 2023
  • |CDGamePath||Path to check for data files (When playing from CD) |season debugger||Set to 1 to show all season data when signing into a season
    16 KB (2,356 words) - 10:07, 17 May 2014
  • image=https://www.scummvm.org/data/screenshots/scumm/blues123time/blues123time_win_en_1_4.jpg| ===Required data files ===
    1 KB (181 words) - 20:05, 28 June 2023
  • == Data types == {{AGIWiki/Data types}}
    20 KB (3,416 words) - 15:10, 25 October 2018
  • image=https://www.scummvm.org/data/screenshots/nancy/vampirediaries/vampirediaries_win_en_1_0.jpg| ===Required data files===
    2 KB (259 words) - 11:57, 24 January 2024
  • image=https://www.scummvm.org/data/screenshots/scumm/monkey2/monkey2_dos_en_1_4.jpg| ...OS CD version with high-resolution assets laid over the original V5 script data).
    11 KB (1,550 words) - 17:01, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/queen/queen/queen_dos_en_1_1.jpg| ===Required data files===
    3 KB (487 words) - 12:01, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/scumm/arttime/arttime_win_en_1_2.jpg| ===Required data files ===
    1 KB (178 words) - 20:07, 28 June 2023
  • == Data types == {{AGIWiki/Data types}}
    4 KB (574 words) - 19:20, 23 February 2016
  • =Required data files= For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    193 KB (25,953 words) - 17:04, 8 May 2024
  • image=https://www.scummvm.org/data/screenshots/sherlock/scalpel/scalpel_dos_de_1_12.jpg| ===Required data files===
    2 KB (320 words) - 17:29, 27 June 2023
  • ...p://en.wikipedia.org/wiki/RAM RAM] for both the executable binary and game data to run. Some Pocket PC 2000 (WinCE version 2.00) devices are reported to wo ...M binary there - this way we can have different memory cards with the game data files which can be exchanged without affecting save and configuration files
    19 KB (3,298 words) - 10:29, 3 June 2020
  • image=https://www.scummvm.org/data/screenshots/scumm/atlantis/atlantis_dos_en_1_1.jpg| ===Required data files ===
    14 KB (2,148 words) - 20:56, 3 July 2023
  • == Data types == {{AGIWiki/Data types}}
    4 KB (540 words) - 19:31, 23 February 2016
  • image=https://www.scummvm.org/data/screenshots/zvision/znemesis/znemesis_dos_de_1_5.jpg| ===Required data files===
    3 KB (375 words) - 09:40, 28 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    1 KB (162 words) - 20:07, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/gob/fascination/fascination_dos_en_1_2.jpg| ===Required data files ===
    2 KB (280 words) - 17:05, 23 August 2023
  • == Data types == {{AGIWiki/Data types}}
    12 KB (1,811 words) - 15:06, 25 October 2018
  • image=https://www.scummvm.org/data/screenshots/gob/gob2/gob2_dos_en_1_1.jpg| ===Required data files===
    2 KB (369 words) - 11:57, 28 June 2023
  • == Inherit the Earth Data Files == ITE stores its resources in four data files:
    7 KB (890 words) - 01:46, 19 July 2007
  • image=https://www.scummvm.org/data/screenshots/gob/gob1/gob1_dos_en_1_5.jpg| ===Required data files===
    2 KB (381 words) - 10:43, 3 October 2023
  • == Data types == {{AGIWiki/Data types}}
    1,004 bytes (153 words) - 09:08, 25 April 2013
  • image=https://www.scummvm.org/data/screenshots/trecision/nl/nl_win_en_1_2.jpg| ===Required data files===
    2 KB (231 words) - 06:31, 23 April 2024
  • |0320h||width * height||Uncompressed raw bitmap data. |0000h||2||Compressed data size.
    2 KB (302 words) - 09:55, 9 July 2007
  • differ by small sections of data within the entire file, so opening the file and looking All you will have to provide is a standard data table of ADGameDescription entries describing each game variant, which is u
    18 KB (2,833 words) - 22:09, 3 November 2023
  • data file formats, disassembly, etc. ...ntegration would make it possible to transparently share savegame and game data files between devices. The more providers (Google Drive/Dropbox/OneDrive/Ow
    19 KB (3,123 words) - 14:02, 21 March 2016
  • image=https://www.scummvm.org/data/screenshots/drascula/drascula/drascula_dos_en_1_5.jpg| ===Required data files===
    3 KB (454 words) - 12:53, 28 June 2023
  • ...general description) so that raw image data instead of run length encoded data can be written and also so that pixels aren't ANDed with a mask of 0x0F but The only code changes are in AGIOBJS.OVL. Data files have more differences though.
    18 KB (1,860 words) - 09:24, 17 July 2007
  • |image=https://www.scummvm.org/data/screenshots/saga2/fta2/fta2_dos_en_1_1.jpg| ===Required data files===
    2 KB (247 words) - 15:25, 4 January 2024
  • A chunk starts with its size stored as an UInt16LE followed by the data of the specified size. Then the next chunk starts with its size... <tr><th>Bytes</th><th>Data</th></tr>
    1 KB (199 words) - 13:00, 16 November 2021
  • image=https://www.scummvm.org/data/screenshots/myst3/myst3/myst3_win_en_1_3.jpg| ===Required data files===
    4 KB (632 words) - 13:09, 28 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (244 words) - 23:00, 15 February 2021
  • image=https://www.scummvm.org/data/screenshots/pegasus/pegasus/pegasus_mac_en_1_10.jpg| ===Required data files===
    2 KB (248 words) - 17:50, 27 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (294 words) - 15:53, 20 January 2024
  • image=https://www.scummvm.org/data/screenshots/sci/pq3/pq3_dos_en_2_7.jpg| ===Required data files===
    2 KB (318 words) - 12:12, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/kyra/eob/eob_dos_en_1_9.jpg| ===Required data files===
    3 KB (446 words) - 09:40, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/hoyle5solitaire/hoyle5solitaire_win_en_1_6.jpg| ===Required data files===
    3 KB (478 words) - 12:22, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/laurabow2/laurabow2_dos_en_1_2.jpg| ===Required data files===
    3 KB (447 words) - 12:16, 5 April 2024
  • image=https://www.scummvm.org/data/screenshots/sci/hoyle3/hoyle3_dos_en_1_2.jpg| ===Required data files===
    2 KB (356 words) - 12:17, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/qfg3/qfg3_dos_en_1_6.jpg| ===Required data files===
    3 KB (481 words) - 12:03, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/rama/rama_dos_en_1_4.jpg| ===Required data files ===
    3 KB (438 words) - 11:11, 15 January 2024
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    3 KB (515 words) - 19:11, 15 March 2022
  • image=https://www.scummvm.org/data/screenshots/agos/simon1/simon1_dos_en_1_1.jpg| ===Required data files===
    4 KB (559 words) - 05:25, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy3/nancy3_win_en_1_0.jpg| ===Required data files===
    2 KB (309 words) - 00:54, 22 January 2024
  • ...age map definitions along with associated event definitions and additional data. ...t resolutions. Therefore, the pack must provide a bitmap and configuration data for each mode at each resolution.
    11 KB (1,785 words) - 21:11, 10 July 2011
  • image=https://www.scummvm.org/data/screenshots/kyra/eob2/eob2_dos_en_1_7.jpg| ===Required data files===
    3 KB (387 words) - 09:41, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/hoyle5/hoyle5_win_en_1_3.jpg| ===Required data files===
    5 KB (716 words) - 17:48, 2 January 2024
  • image=https://www.scummvm.org/data/screenshots/sci/kq6/kq6_dos_en_1_4.jpg| ===Required data files===
    3 KB (482 words) - 12:26, 5 April 2024
  • image=https://www.scummvm.org/data/screenshots/sci/camelot/camelot_dos_en_1_6.jpg| ===Required data files===
    2 KB (387 words) - 12:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/pq4/pq4_dos_en_1_1.jpg| ===Required data files===
    3 KB (525 words) - 18:21, 2 January 2024
  • image=https://www.scummvm.org/data/screenshots/scumm/loom/loom_dos_en_2_2.jpg| ===Required data files ===
    11 KB (1,753 words) - 18:49, 28 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    3 KB (420 words) - 09:18, 17 February 2022
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (291 words) - 08:29, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy4/nancy4_win_en_1_0.jpg| ===Required data files ===
    2 KB (309 words) - 00:54, 22 January 2024
  • ** Palette-based data, one byte per pixel * This byte is strange. When copying the data from the data section, the executable counts up to this value, copying each line, then sw
    868 bytes (152 words) - 21:02, 20 November 2008
  • image=https://www.scummvm.org/data/screenshots/kyra/kyra1/kyra1_dos_en_1_2.jpg| ===Required data files===
    4 KB (593 words) - 09:44, 27 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (354 words) - 12:25, 28 June 2023
  • * UCL real-time data compression library *lhst500f22_GetCodecData gets the Codec data.
    48 KB (7,551 words) - 17:34, 30 April 2024
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (321 words) - 00:08, 16 February 2021
  • image=https://www.scummvm.org/data/screenshots/sci/phantasmagoria2/phantasmagoria2_win_fr_1_2.jpg| ===Required data files===
    3 KB (375 words) - 12:16, 27 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (333 words) - 22:41, 9 July 2023
  • image=https://www.scummvm.org/data/screenshots/lure/lure/lure_dos_en_1_2.jpg| ===Required data files===
    3 KB (403 words) - 10:07, 27 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (327 words) - 08:30, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy5/nancy5_win_en_1_0.jpg| ===Required data files===
    2 KB (288 words) - 00:54, 22 January 2024
  • | Start of the text data. From this point the messages are encrypted with Avis Durgan (in their unen file. This is the AGI interpreter itself. The data in the
    40 KB (5,568 words) - 21:58, 30 November 2011
  • image=https://www.scummvm.org/data/screenshots/kyra/kyra2/kyra2_dos_en_1_1.jpg| ===Required data files ===
    2 KB (313 words) - 09:45, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/torin/torin_win_de_1_1.jpg| ===Required data files===
    3 KB (469 words) - 17:40, 2 January 2024
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (303 words) - 12:21, 27 June 2023
  • image=https://scummvm.org/data/screenshots/sci/lsl2/lsl2_dos_en_1_1.jpg| ===Required data files===
    2 KB (338 words) - 12:22, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/phantasmagoria/phantasmagoria_dos_fr_1_6.jpg| ===Required data files===
    3 KB (405 words) - 18:58, 2 January 2024
  • ...target. We have the original source codes, and the main difference is the data bundles format. data file formats, disassembly, etc.
    18 KB (2,924 words) - 20:57, 27 March 2022
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (299 words) - 08:30, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/pink/pokus/pokus_win_en_1_2.jpg| ===Required data files ===
    1,001 bytes (136 words) - 11:49, 24 January 2024
  • This function fills an Event object with data from the event queue. The results are written to the "type", "message" and word filehandle, String data;</syntax>
    59 KB (9,371 words) - 03:08, 23 January 2011
  • image=https://www.scummvm.org/data/screenshots/kyra/kyra3/kyra3_dos_en_1_5.jpg| ===Required data files ===
    2 KB (294 words) - 09:46, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/slater/slater_dos_en_1_1.jpg| === Required data files===
    2 KB (350 words) - 18:38, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/longbow/longbow_dos_en_2_6.jpg| ===Required data files===
    2 KB (338 words) - 12:18, 27 June 2023
  • image=https://scummvm.org/data/screenshots/sci/lsl3/lsl3_dos_en_1_3.jpg| ===Required data files===
    2 KB (340 words) - 12:23, 27 June 2023
  • ...engine with a debugger, and use an hexadecimal editor to look at the game data file and map them to what the engine does. At first you can in particular l If you want to regenerate from the data spreadsheet:
    21 KB (3,322 words) - 09:51, 10 August 2023
  • ...ate unknown). Similar to the demo disc, but without transition scenes. The data files are plain-text and contain useful comments about the implementation. ...ctober 1995). Similar to the demo disc, but without transition scenes. The data files are plain-text and contain useful comments about the implementation.
    2 KB (340 words) - 19:24, 2 December 2022
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (278 words) - 08:31, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/pink/peril/peril_win_en_1_3.jpg| ===Required data files ===
    1 KB (143 words) - 11:50, 24 January 2024
  • ...iters to write more than one screenful of text. Also, a piece of satellite data was introduced, namely the talker. The game might use this to display the f |Pointer to first byte past text data, not counting this header
    8 KB (1,297 words) - 17:17, 19 January 2009
  • image=https://www.scummvm.org/data/screenshots/sci/sq3/sq3_dos_en_1_1.jpg| ===Required data files===
    2 KB (316 words) - 10:20, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/shivers/shivers_win_fr_1_5.jpg| ===Required data files===
    2 KB (396 words) - 18:04, 2 January 2024
  • ...Archive and SearchMan classes. SearchMan can be easily used to access game data files without fiddling with FSNode. ...verify everything. I.e. compare results to reference data, output progress data on the screen, create dump logs, and so on. Lots can be done here.
    16 KB (2,660 words) - 18:27, 25 April 2018
  • image=https://www.scummvm.org/data/screenshots/sci/lsl5/lsl5_dos_de_1_2.jpg| ===Required data files===
    3 KB (405 words) - 12:23, 27 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (289 words) - 20:40, 1 October 2023
  • ...at might be useful; however, the contents of an array is not stored in the data file and can only be set at run time. Arrays can be dynamically allocated a V5 Arrays are not stored in the data file. 32 Arrays are available for access using the arrayOps opcode. V5 Arra
    2 KB (297 words) - 20:34, 5 January 2007
  • * o2_writeData is for write Data in a specfic File. * o2_readData is for reading Data from a File, in some cases from a .INF File.
    7 KB (1,215 words) - 14:06, 29 March 2023
  • image=https://www.scummvm.org/data/screenshots/sci/castlebrain/castlebrain_dos_de_1_4.jpg| ===Required data files===
    2 KB (320 words) - 08:33, 28 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (404 words) - 19:01, 24 January 2024
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (296 words) - 00:05, 16 February 2021
  • image=https://www.scummvm.org/data/screenshots/sci/sq4/sq4_dos_en_2_6.jpg| ===Required data files===
    2 KB (377 words) - 10:20, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/freddypharkas/freddypharkas_dos_en_1_2.jpg| ===Required data files===
    3 KB (434 words) - 18:40, 28 June 2023
  • ...permitted. To obtain legal copies of this data, you will need to dump the data directly from your own hardware. ...is a dump of the PC-Engine/TurboGrafx16 System Card, it contains the font data required to display the Kanji text in the Japanese PC-Engine/TurboGrafx ver
    1 KB (216 words) - 03:43, 1 March 2021
  • image=https://www.scummvm.org/data/screenshots/sci/lsl6/lsl6_dos_en_1_2.jpg| ===Required data files===
    4 KB (585 words) - 12:24, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/access/amazon/amazon_dos_en_1_1.jpg| ===Required data files===
    1 KB (215 words) - 17:49, 30 December 2023
  • * Data elements of any type (variable, flag, resource) are identified with a uniqu * Command name determines the data type it operates on, the nature of its operation, and the result. For examp
    62 KB (10,269 words) - 03:05, 23 January 2011
  • &lt;DATA> Engine-specific save data ...ream() and saveGameStream() where you parse/save only your engine-specific data
    11 KB (1,754 words) - 03:24, 9 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/islandbrain/islandbrain_dos_en_1_6.jpg| ===Required data files===
    2 KB (328 words) - 08:33, 28 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (373 words) - 19:02, 24 January 2024
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (365 words) - 00:17, 16 February 2021
  • image=https://www.scummvm.org/data/screenshots/sci/sq5/sq5_dos_en_1_6.jpg| ===Required data files ===
    2 KB (316 words) - 10:21, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/iceman/iceman_dos_en_1_2.jpg| ===Required data files===
    2 KB (359 words) - 18:41, 28 June 2023
  • ===Required data files=== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (250 words) - 00:46, 16 February 2021
  • image=https://www.scummvm.org/data/screenshots/sci/lsl7/lsl7_dos_en_1_1.jpg| ===Required data files===
    3 KB (408 words) - 19:08, 2 January 2024
  • image=https://www.scummvm.org/data/screenshots/adl/hires3/hires3_apple2_en_1_2.jpg| ===Required data files===
    2 KB (287 words) - 10:17, 15 January 2024
  • ...iven classes. A class of "0" will clear all of the object's existing class data. |$0E||SO_CHARSET_COLORS||Initializes the character set data & colors to the given arguments? Must have 16 arguments?
    46 KB (6,705 words) - 03:05, 23 January 2011
  • image=https://www.scummvm.org/data/screenshots/sci/kq5/kq5_dos_en_2_2.jpg| ===Required data files===
    2 KB (390 words) - 09:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/ecoquest2/ecoquest2_dos_en_1_1.jpg| ===Required data files===
    2 KB (381 words) - 09:27, 28 June 2023
  • Some Driller discs still contain left over data. This is most interesting part: Edit the Data File header
    1 KB (172 words) - 11:37, 20 March 2024

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