Difference between revisions of "Engines"
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(→In-Progress Engines: Added entry for Blue Force) |
(Updated the status of TsAGE (Ringworld)) |
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* [[Blue's Birthday Adventure]] (Yellow and Red) | * [[Blue's Birthday Adventure]] (Yellow and Red) | ||
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| align=center valign=top| [[TsAGE]] || | |||
* [[Ringworld|Ringworld: Revenge of the Patriach]] | |||
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| align=center valign=top| [[TsAGE]] || | | align=center valign=top| [[TsAGE]] || | ||
* [[Blue Force|Blue Force]] | * [[Blue Force|Blue Force]] | ||
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Revision as of 10:51, 24 August 2011
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):
Engines in the main source tree
Complete Engines in the Latest Stable Version
Complete Engines in the Latest Unstable Version
Engine | Games |
---|---|
Kyra | |
SCUMM |
|
TsAGE |
In-Progress Engines
These engines are currently being developed within ScummVM's main code tree.
Engine | Games | ||
---|---|---|---|
Cine | |||
Composer | |||
Dreamweb | |||
Gob | |||
Groovie | |||
Lastexpress | |||
M4 | |||
Mohawk | |||
Parallaction | |||
SCI |
Newer Sierra adventure games (SCI2, SCI2.1 and SCI3): | ||
SCUMM |
Humongous Entertainment games: | ||
Sword25 | |||
TsAGE |
Frozen Engines
In-progress, but haven't been updated for the past 6 months
Engine | Games |
---|---|
Gob |
Engines external to the main source tree
In-Progress/Frozen Engines
These engines are currently being developed external to ScummVM's main code tree, which means the source is located on a third-party site.
Engine | Games |
---|---|
Access | |
Asylum | |
CGE | |
Comet | |
Darkseed2 | |
DGDS | |
Interspective | |
KoM | |
Kult | |
Liath | |
Manley | |
Neverhood | |
Picture | |
Prisoner | |
Ring | |
Startrek | |
Unity | |
WAGE |
Future Engines
Engine | Games |
---|---|
AGI | |
Gob | |
M4 | |
Parallaction |
Adding a New Engine
- HOWTO-Engines: Your first steps to adding a new engine
External Links
- The ScummVM-Misc project keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.