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Engines

Revision as of 23:34, 19 October 2016 by Criezy (talk | contribs) (Blade, Chewy, DM and Xeen are now in tree)

ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):

Engines in the main source tree

Complete Engines in the Latest Stable Version


Engine Games
Access
ADL
AGI

Early Sierra adventure games and fan games:

PreAGI:


AGI:

AGOS
BBVS
CGE
CGE2
Cine
Composer
CruisE
Draci
Drascula
Dreamweb
Gob
Groovie
Hopkins
Hugo
Kyra
Lab
Lure
MADE
MADS
Mohawk
Mortevielle
Neverhood
Parallaction
Pegasus
Queen
SAGA
SCI

Newer Sierra adventure games and fan games (SCI0-SCI1.1):

SCUMM

Classic 2D LucasArts games:

Humongous Entertainment games:

Sherlock
Sky
Sword1
Sword2
Sword25
Teenagent
Tinsel
Toltecs
Tony
Toon
Touche
TsAGE
Tucker
ufos
Voyeur
Wintermute
ZVision


Complete Engines in the Latest Unstable Version


In-Progress Engines

These engines are currently being developed within ScummVM's main code tree.

Engine Games
Access
ADL
Avalanche
Blade
Chewy
Director
DM
Fullpipe
MacVenture
MADS
Mohawk
Prince
SCI

Newer Sierra adventure games (SCI2 and SCI2.1):

Newer Sierra adventure games (SCI3):

SCUMM

Humongous Entertainment games:

Titanic
WAGE
Wintermute
Xeen


Frozen Engines

In-progress, but haven't been updated for the past 6 months

Engine Games
Cine
Composer
Gob
Groovie
Lastexpress
Mohawk
Parallaction


Engines external to the main source tree

In-Progress/Frozen Engines

These engines are currently being developed external to ScummVM's main code tree.

Engine Games
AGS
Asylum
BOLT
Buried
Crimetime
Chronomaster
CLIPS
Comet
Cryo
Darkseed2
Death Gate
DGDS
Dune
Dylan Dog
Eden
Enchantia
GAG
Interspective
KoM
Kult
L.A. Law
Liath
M4
Illusions
Lightbringer
Manley
Mindshadow
Nancy Drew
Plan9
Pink
Prisoner
Ring
Robin
Startrek
Unity


Future Engines


Engine Games
AGI
Gob
Parallaction


Adding a New Engine


External links

  • The ScummVM-Misc project keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.