Difference between revisions of "Engines"
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* [[Police Quest IV]] | * [[Police Quest IV]] | ||
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Revision as of 01:13, 30 September 2017
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):
Engines in the main source tree
Complete Engines in the Latest Stable Version
Complete Engines in the Latest Unstable Version
Engine | Games | ||
---|---|---|---|
ADL | |||
Fullpipe | |||
Mohawk | |||
Plumbers | |||
SCI |
Newer Sierra adventure games (SCI32): | ||
Titanic |
In-Progress Engines
These engines are currently being developed within ScummVM's main code tree.
Engine | Games | ||
---|---|---|---|
Access | |||
ADL | |||
Avalanche | |||
Blade | |||
Chewy | |||
Cryo | |||
Director | |||
DM | |||
MacVenture | |||
MADS | |||
Prince | |||
SCI |
Newer Sierra adventure games (SCI32): | ||
SCUMM |
Humongous Entertainment games: | ||
SLUDGE | |||
WAGE | |||
Wintermute | |||
Xeen |
Frozen Engines
In-progress, but haven't been updated for the past 6 months
Engine | Games |
---|---|
Cine | |
Composer | |
Gob | |
Groovie | |
Lastexpress | |
Mohawk | |
Parallaction |
Engines external to the main source tree
In-Progress/Frozen Engines
These engines are currently being developed external to ScummVM's main code tree.
Engine | Games |
---|---|
AGS | |
Asylum | |
BOLT | |
Buried | |
Crimetime | |
Chronomaster | |
CLIPS | |
Comet | |
Cryo |
|
Darkseed2 | |
Death Gate | |
DGDS | |
Dune | |
Dylan Dog | |
Enchantia | |
GAG | |
Interspective | |
Kingdom | |
KoM | |
Kult | |
L.A. Law | |
Liath | |
M4 | |
Illusions | |
Lightbringer | |
Manley | |
Mindshadow | |
Nancy Drew | |
Plan9 | |
Pink | |
Prisoner | |
Ring | |
Robin | |
Startrek | |
Supernova | |
Unity |
Future Engines
Engine | Games |
---|---|
AGI | |
Gob | |
Parallaction |
Adding a New Engine
- HOWTO-Engines: Your first steps to adding a new engine
External links
- The ScummVM-Misc project keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.